Opened 22 years ago

Closed 22 years ago

Last modified 6 years ago

#54 closed defect (fixed)

SDL: fullRedraw flag not reset

Reported by: SF/stauff1 Owned by: SF/strigeus
Priority: normal Component: --Other--
Version: Keywords:
Cc: Game:



In sdl.cpp, the fullRedraw flag can be set when the number of rectangles to be redrawn exceeds a threshold, but not reset. This causes the program to become unresponsive and hog a lot of cpu. The fix is fairly simple, around line 254, add a line like so:

.... if (fullRedraw) { SDL_UpdateRect(screen, 0,0,0,0); + fullRedraw = false; #if defined(SHOW_AREA) ....


- Matthew Duggan

Ticket imported from: #493614. Ticket imported from: bugs/54.

Change History (4)

comment:1 by SF/strigeus, 22 years ago

Fixed in CVS

comment:2 by SF/strigeus, 22 years ago

Owner: set to SF/strigeus
Resolution: fixed

comment:3 by SF/strigeus, 22 years ago

Status: newclosed

comment:4 by digitall, 6 years ago

Component: --Other--
Note: See TracTickets for help on using tickets.