Opened 22 years ago

Closed 22 years ago

#313 closed defect (fixed)

FOA: Crash at Cretan ruin

Reported by: SF/neldredge Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Indiana Jones 4


I am in the Cretan ruin at the top of the cliff, and I have put the Sunstone and Moonstone into place and opened the secret door. When talking to the guard Klaus I make the following series of responses:

"I have a message for Kerner" "I will guide him to Atlantis" "An American working for YOU?" "I better think this over"

During Indy's little soliloquy following this, ScummVM crashes (as he says "Hmm. I better get in there"). The following messages precede the crash:

WARNING: roomops:14 load-string(31,"iq-points") not implemented! WARNING: roomops:13 save-string(31,"iq-points") not implemented! Fatal signal: Segmentation Fault (SDL Parachute Deployed)

I originally did this with 0.2.0 release but I can also reproduce it with the 20020623 snapshot (using the savegame from 0.2.0). These are on FreeBSD 4.6-RELEASE using SDL. (I had to change sdl-config to sdl11-config in the Makefile to make it compile.) My compiler is gcc 2.95.3.

The game is the English talking version of Fate of Atlantis.

The attached savegame is after the conversation with Klaus ends. Indy will say a few lines and then ScummVM crashes. I can reproduce this every time.

Please let me know if you need further help tracking this down. It doesn't seem to be critical, since there are other ways to get past the guard (on my path at least, I can insult him, fight with him and win), but it should be fixed.

Ticket imported from: #572977. Ticket imported from: bugs/313.

Attachments (1)

atlantis.s00 (55.9 KB ) - added by SF/neldredge 22 years ago.
Saved game which is about to crash

Download all attachments as: .zip

Change History (8)

by SF/neldredge, 22 years ago

Attachment: atlantis.s00 added

Saved game which is about to crash

comment:1 by SF/neldredge, 22 years ago

My email address is <> should you need more info.

comment:2 by SF/ender, 22 years ago

Owner: set to SF/ender

comment:3 by SF/ender, 22 years ago

I've commited a temporary fix. The original problem appears to be an invalid actor number from script-200 passed to opcode FB..

(Note, running scummvm with the '-d' parameter will usually tell you about these kinds of problems..)

comment:4 by SF/neldredge, 22 years ago

Ok, with today's CVS, the crash is fixed. Thanks! An odd side effect though, when I load my saved game and continue past where it crashed, Indy walks about twice as fast as usual afterwards. If I leave the room and return, it's back to normal.

comment:5 by fingolfin, 22 years ago

Endy, can this be closed then? Or do you want to keep it for reference (although the FIXME in the source references the bug #, so it's not strictly necessary to keep it open, esp. as it seems to be a bug in the script not in ScummVM).

comment:6 by SF/ender, 22 years ago

Resolution: fixed
Status: newclosed

comment:7 by SF/ender, 22 years ago

Yeah, I'm not happy with the workaround, but I'll close this bug for now :)

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