Opened 14 years ago
Closed 13 years ago
#5717 closed defect (fixed)
TOON: Crashes
Reported by: | SF/patryn | Owned by: | sylvaintv |
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Priority: | normal | Component: | Engine: Toon |
Version: | Keywords: | ||
Cc: | Game: | Toonstruck |
Description
For a while I have been experiencing non-deterministic crashes that I could not reliably reproduce, the only thing they had in common was that the cursor was always the "magnifying lens" when the game crashed. However finally I have a save game that can reproduce this every time. Just move the cursor to the top of the screen above the prison cell.
Running the daily build of 19/05/11, happens on Android, does not seem to happen on Windows.
Ticket imported from: #3308220. Ticket imported from: bugs/5717.
Attachments (3)
Change History (8)
by , 14 years ago
comment:1 by , 13 years ago
Owner: | set to |
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comment:2 by , 13 years ago
comment:3 by , 13 years ago
I tried clipping both the source and destination -- but this means you get double pixels right at the edges, so while valgrind is happy and this probably fixes the reported crash, I'll attach a patch rather than committing it.
comment:4 by , 13 years ago
Resolution: | → fixed |
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Status: | new → closed |
No crash with Linux x86_32 on: ScummVM 1.4.0git591-gff62a60-dirty (May 27 2011 15:10:57) Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib FluidSynth Theora
But running with Valgrind shows a number of invalid reads and more importantly writes associated with GFX and magnifier effect. Attaching traces.