Opened 5 years ago

Closed 14 months ago

#6645 closed defect (fixed)

TUCKER: Ego walks "through" closed cellar door

Reported by: raziel- Owned by: bonki
Priority: normal Component: Engine: Tucker
Keywords: original Cc:
Game: Bud Tucker


ScummVM 1.7.0git (Jun 11 2014 20:43:14)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG

At the beginning of Part Three, Bud can enter the cellar (with closed doors).
As the animation of him climbing into the cellar takes place, the doors will be drawn as open (but only when the rectangle of ego will pass them).
Looks extremely wrong, but the same happens in DosBox with the original interpreter

Bud Tucker in Double Trouble (DOS/English)

AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: bugs/6645.

Attachments (1)

tucker.18 (398 bytes) - added by raziel- 5 years ago.

Download all attachments as: .zip

Change History (9)

Changed 5 years ago by raziel-

Attachment: tucker.18 added

comment:1 Changed 5 years ago by raziel-

It could be a hotspot error.

The "cellar hotspot" one can actually enter shouldn't be visible until one has used the watch with the "cellar door".
I believe the "cellar door" hotspot should always cover the "cellar" hotspot beofre the above has taken place.

Would fix the wrong enter animation of the doors aswell

comment:2 Changed 5 years ago by digitall

Keywords: original added

comment:3 Changed 5 years ago by digitall

Replicated with latest Git master on Linux x86_64 with (DOS/German) variant and the attached savegame.

comment:4 Changed 16 months ago by bonki

Potential fix in PR-1121.

comment:5 Changed 16 months ago by sev-

Owner: set to sev-
Resolution: fixed
Status: newclosed

Fixed in PR-1121.

comment:6 Changed 16 months ago by sev-

Resolution: fixed
Status: closednew

It is not yet fixed. The PR is under review.

comment:7 Changed 15 months ago by bonki

Owner: changed from sev- to bonki

comment:8 Changed 14 months ago by bonki

Resolution: fixed
Status: newclosed

PR-1121 verified OK by finishing a playthrough.

Fixed in e018efbc225c68cc2b1fc3c566fa0e8559c42a65, more info in c4dfa57e6f91246b545c1ba1c0767a4f3f2abca5.

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