#2524 closed defect (fixed)
MANIAC: Invalid actor 255 in o5_putActorInRoom
Reported by: | SF/adiro69 | Owned by: | fingolfin |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | original | |
Cc: | Game: | Maniac Mansion |
Description
Platform: WinCE ScummVM 0.8.2 Game: Maniac Mansion german/DOS (The one included in the german DOTT) Bug description: (Please see the attached saved game) Playing Razor, after some time I try to enter Ted's room (The one with the hamster). He is there and he wants to catch me and bring me to the basement. But on this moment his package arrives and, instead of bring me to the basement he say "Not again!" and goes down (exit the room). After 2-3 seconds, the debug console apears with the message:
Error: (26:89:0x14): Invalid actor 255 in o5_putActorInRoom
and I can type exit and exit PocketScummVM with the same message in a popup window. There is no error log generated. I can avoid this problem by waiting for this action to happened and than entering Ted's room.
Sorry about my english.
Regards Adi
Ticket imported from: #1447058. Ticket imported from: bugs/2524.
Attachments (1)
Change History (13)
by , 19 years ago
Attachment: | maniac.s02 added |
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comment:1 by , 19 years ago
Using the savegame I have reproduced the problem with the Windows 0.8.2 and 0.9 svn builds.
Regards
comment:2 by , 19 years ago
Summary: | Maniac Mansion: script error → MANIAC: Invalid actor 255 in o5_putActorInRoom |
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comment:3 by , 19 years ago
I can't reproduce the issue over here. Please provide detailed (step-by-step) instructions as to how to reproduce the issue.
For reference: This the german V2 MM, with MD5 = 183d7464902d40d00800e8ee1f04117c
comment:4 by , 19 years ago
Script 89 starts like as follows:
... [0000] (40) cutscene [0001] (58) beginOverride() [0002] (18) goto 0057; [0005] (07) setState08(159) [0008] (9A) Var[109] = Var[113]; [000B] (42) startScript(146) [000D] (AD) putActorInRoom(Var[113],4) [0010] (C1) putActor(Var[113],Var[110],63) [0014] (91) animateActor(Var[113],249) [0017] (2D) putActorInRoom(11,4) ...
The error you posted here means that Var[113] is equal -1.
While I was not (yet?) able to reproduce the issue you described, it sounds like a typical race conditions between two cutscenes. It's likely a scripting bug already present in the original. It's possible that it slipped through in the original engine, since that was for more lenient when it comes to invalid actor ids being used and stuff like that. We probably could add a dedicated workaround for this issue, if required. But for that we first have to be able to reproduce the issue.
comment:5 by , 19 years ago
Hi,
I am using the following versions of ScummVM:
- 0.8.2 Windows - 0.9 svn Windows - 0.8.2 Windows CE port by Arisme
The steps to reproduce this issue are:
1. Start the game 2. Load the previously attached save game (maniac.s02). You are playing Razor and you stay near the door to Ted's room.(the first closed one on the left) 3. Enter that room. Ted is there and than the following are happening: - He tells you to stop - He says "Not again" - He leaves the room (He goes down to pick up the post) - You remain into the room. - After 2-3 seconds the debug console appear...
I have been able to reproduce it any time with the save game.
Regards Adi
comment:6 by , 19 years ago
Ah. The trick to reproduce is to wait with entering the door to Ted's room until the door bell chimed once. If you enter it before that, the bug won't happen. Which is yet another indicator that this is a bug in the original script. A classical race condition.
comment:7 by , 19 years ago
Lowering priority, since a simple workaround exists (just either be quick, or wait until the door-bell cutscene is finished).
comment:8 by , 19 years ago
Priority: | normal → low |
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comment:9 by , 15 years ago
Testing tracker monitoring feature -- please ignore & sorry for the annoyance.
comment:10 by , 14 years ago
Fixed in SVN after only 4.5 years :) To be precise, I added a workaround for this script bug which makes Ted ignore the door bell if he is currently busy with imprisoning the player.
comment:11 by , 14 years ago
Keywords: | original added |
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Owner: | set to |
Resolution: | → fixed |
Status: | new → closed |
comment:12 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Maniac Mansion |
Save game