SDL: Remap joystick buttons via scummvmrc
|Reported by:||SF/pwigren||Owned by:|
Right now the joystick buttons are hardcoded in the SDL backend. This makes it impossible to play many games with a joystick/gamepad.
For example Simon the Sorcerer requires you to press "Y" to quit, or press enter to save a game.
Monkey Island Sega-CD requires you to press the keyboard arrow keys in dialogues, which aren't mapped by default.
Ticket imported from: #1679819. Ticket imported from: feature-requests/372.