#2315 closed defect (fixed)
BS2: Strange colour in final cutscene
Reported by: | eriktorbjorn | Owned by: | sev- |
---|---|---|---|
Priority: | low | Component: | Engine: Sword2 |
Version: | Keywords: | ||
Cc: | Game: | Broken Sword 2 |
Description
There is one brief part of the final BS2 cutscene where one colour looks wrong. Does anyone know if the problem is with the source material, the encoding or the decoding?
Look at the hair colour of the attached screenshot.
Ticket imported from: #1342595. Ticket imported from: bugs/2315.
Attachments (1)
Change History (21)
by , 19 years ago
Attachment: | bs2end.jpg added |
---|
comment:1 by , 19 years ago
I forgot to mention that this was observed with a recent ScummVM CVS snapshot and the official re-encoded cutscenes.
comment:2 by , 19 years ago
Owner: | set to |
---|
comment:3 by , 19 years ago
To answer your question on IRC, yes I did prepare all the cutscenes.
I'll have a look, although I wouldn't be that startled if it was indeed an encoding problem.
comment:4 by , 19 years ago
Status: | new → pending |
---|
comment:6 by , 19 years ago
Status: | pending → new |
---|
comment:7 by , 19 years ago
Unchanged, in the sense that it still happens. But I just tried playing the cutscene using MPlayer instead, and the colour is strange there too, so it appears to be a bug in the cutscene file, not in the way ScummVM plays it.
I have not compared it to the original Smacker movie.
comment:9 by , 19 years ago
Yeah, all that needs to be done is to play back the
original and check to see if the difference is there.
Sorry I've been so slack on this, my current install of
WINE hasn't been liking the smacker player and I've been
really lazy about finding a windows box :)
comment:10 by , 19 years ago
Ender.... Any progress on this in the past half year *cough cough* ? :-)
comment:11 by , 19 years ago
I get the same glitch if I try to play the original SMK file under Wine, but I don't know if it's a Wine problem, or a problem with the SMK file itself.
The affected frames are finale0936.png through finale0957.png. As a last resort, if we ever decide to re-encode the cutscenes (perhaps as DXA) these frames can be manually re-painted (hair and both eyebrows) using some colour close to #c3c3c3. See finale0935.png for reference.
comment:12 by , 19 years ago
It's not a wine problem, I just tried it under XP and the wrong coloring is definitly in the original SMK file.
comment:13 by , 19 years ago
I have a set of corrected frames at http://www.update.uu.se/~d91tan/ScummVM/finale.zip
comment:14 by , 19 years ago
Owner: | removed |
---|---|
Priority: | normal → low |
comment:15 by , 19 years ago
Unassigning ender and waiting until we decide what to do with DXA player. See release status message.
comment:16 by , 18 years ago
So, what are we doing with this? Either we will host DXA cutscenes, then we can include this modification as an improvement over the original. But then we should do it soon, not wait another year with it.
Or, we decide to close this as "won't fix". But considering we decided
comment:17 by , 18 years ago
As I recall, we are going to remove MPEG2 cutscenes from our site in the next release and provide DXA instead of them, though the code for playing MPEG2 will stay at least for several versions more. Once that is done, i.e. the files uploaded, this could be closed. As of the glitch, eriktorbjorn provided pack of fixed cutscene frames, which could be used as a replacement.
Or if you think that we can upload DXA cutscenes now, that could be done. Assign this to me in this case.
comment:18 by , 18 years ago
I'd say we should upload the DXA movies now, and not wait with it (what purpose would that serve?). This way we'd get more in-the-field-testing, too. And I don't see why we should remove the MPEG2 downloads either, at least for the time being -- they might still be interesting for people with systems with less storage memory, no?
In either case, a gradual phasing-over from MPEG2 to DXA would appear wiser than just making a hard cut one day...
comment:19 by , 18 years ago
Okay, the movies were up for a long time, and we are going to announce full support of DXA cutscenes in 0.10.0. So I am closing this as fixed.
comment:20 by , 18 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
Screenshot from final cutscene