#81 closed defect (fixed)
Mouse cursor is not updated
| Reported by: | SF/jackburton | Owned by: | SF/ender |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Sam and Max |
Description
Mouse cursor is not updated continuosly. It's updated just when there is something that changes in the scene. For example, go into the inventory in Sam&Max, right-click the mouse, and you'll see that there is a short delay when the cursor changes. Or, just take any scene in which isn't any moving object, do not move the mouse, and you'll see that the cursor does not "pulse" as it should.
Ticket imported from: #522207. Ticket imported from: bugs/81.
Change History (10)
comment:1 by , 24 years ago
comment:2 by , 24 years ago
| Resolution: | → fixed |
|---|---|
| Status: | new → closed |
comment:3 by , 24 years ago
| Status: | closed → new |
|---|
comment:6 by , 24 years ago
what's the status of this? Stefano, does this still happen for you with latest CVS? If yes, could you please attach a save game where one can see this?
comment:7 by , 24 years ago
It's ok now. Even if, it should pulse faster (as in the originals), but it's definitely OK.
comment:9 by , 24 years ago
| Owner: | set to |
|---|---|
| Status: | new → closed |
comment:10 by , 8 years ago
| Component: | → Engine: SCUMM |
|---|---|
| Game: | → Sam and Max |

Was fixed during code-freeze.