Opened 14 years ago

Closed 13 years ago

Last modified 13 years ago

#4955 closed defect (fixed)

KQ6CD: Missing speech

Reported by: SF/kuroshiro Owned by: bluegr
Priority: normal Component: Engine: SCI
Version: Keywords:
Cc: Game: King's Quest 6


King's Quest 6 (CD/Windows/English) ScummVM version: 1.2.0 SVN 51294 OS: Windows 7 x64

When you give the bottle of milk to the babies tears on the Isle of Wonder, as long as they are crying, no dialogue will play correctly. It will maybe play 1/10th of a second of sound, and then the game will hang. You have to click through the dialogue to un-freeze it. Leaving and reentering the room will fix this as the sound will stop looping.

Ticket imported from: #3034579. Ticket imported from: bugs/4955.

Attachments (1)

kq6-win.012 (60.7 KB ) - added by SF/kuroshiro 14 years ago.
use the milk bottle on one of the baby things on the left

Download all attachments as: .zip

Change History (7)

comment:1 by bluegr, 14 years ago

Please attach a savegame

by SF/kuroshiro, 14 years ago

Attachment: kq6-win.012 added

use the milk bottle on one of the baby things on the left

comment:2 by sev-, 14 years ago

Component: Engine: SCI
Game: King's Quest 6

comment:3 by bluegr, 13 years ago

The issue with this is that the "baby cry" sound effect is not looped, but is constantly being called by the game scripts, therefore squelching all other game sounds

comment:4 by bluegr, 13 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

comment:5 by bluegr, 13 years ago

Fixed in r0f9ad1a5 (a script bug)

comment:6 by bluegr, 13 years ago

Sorry, my mistake, r0f9ad1a52f

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