Opened 4 weeks ago

Last modified 4 weeks ago

#15047 new defect

SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override

Reported by: mike-SpeedyAdventures Owned by:
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: The Dig

Description

If you 'Use wire with panel' after opening the broken panel of the door that leads to the map spire and then press Esc to cutscene override, Low will drop the wire. You then have to pick it up again and make sure to not use cutscene override to be able to use it on the sparks.

Playing on DOSBox, the cutscene override does not make Low drop the wire and you can immediately proceed to use it with the sparks.

A very similar situation occurs when you try to combine the pole with the pin to build a giant mouse trap. If you use a cutscene override to skip the animation of Low picking up the pole, he will immediately drop it again. Does not occur when playing on DOSBox.

Played on ScummVM 2.9.0git (Mar 15 2024 08:55:38), but I've seen speedruns on ScummVM 2.0.0 where the same thing happens.

Attachments (1)

digsaves.zip (122.9 KB ) - added by mike-SpeedyAdventures 4 weeks ago.

Download all attachments as: .zip

Change History (3)

comment:1 by AndywinXp, 4 weeks ago

Hi! Thanks for your ticket! Do you have a savegame for both versions by any chance?

by mike-SpeedyAdventures, 4 weeks ago

Attachment: digsaves.zip added

in reply to:  1 comment:2 by mike-SpeedyAdventures, 4 weeks ago

Replying to AndywinXp:

Hi! Thanks for your ticket! Do you have a savegame for both versions by any chance?

Added as attachment

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