Opened 4 weeks ago
Last modified 4 weeks ago
#15047 new defect
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
Reported by: | mike-SpeedyAdventures | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | The Dig |
Description
If you 'Use wire with panel' after opening the broken panel of the door that leads to the map spire and then press Esc to cutscene override, Low will drop the wire. You then have to pick it up again and make sure to not use cutscene override to be able to use it on the sparks.
Playing on DOSBox, the cutscene override does not make Low drop the wire and you can immediately proceed to use it with the sparks.
A very similar situation occurs when you try to combine the pole with the pin to build a giant mouse trap. If you use a cutscene override to skip the animation of Low picking up the pole, he will immediately drop it again. Does not occur when playing on DOSBox.
Played on ScummVM 2.9.0git (Mar 15 2024 08:55:38), but I've seen speedruns on ScummVM 2.0.0 where the same thing happens.
Attachments (1)
Change History (3)
follow-up: 2 comment:1 by , 4 weeks ago
by , 4 weeks ago
Attachment: | digsaves.zip added |
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comment:2 by , 4 weeks ago
Replying to AndywinXp:
Hi! Thanks for your ticket! Do you have a savegame for both versions by any chance?
Added as attachment
Hi! Thanks for your ticket! Do you have a savegame for both versions by any chance?