Opened 7 years ago

Closed 7 years ago

Last modified 7 years ago

#6094 closed defect (fixed)

DW: PSX version dies when pressing ESC in intro

Reported by: raziel- Owned by: bluegr
Priority: normal Component: Engine: Tinsel
Keywords: Cc:
Game: Discworld

Description

ScummVM 1.5.0pre (Jul 9 2012 08:17:50)
Features compiled in: Vorbis FLAC MP3 RGB zLib Theora AAC FreeType2

Pressing ESC while the "Psygnosis", "TWG" and "Perfect 10" logos are shown makes ScummVM land into oblivion.
Black screen, no further loading.

I can quit SDL with ALT-X though.

Happens both with the PSX demo and full game.

Discworld (CD/Sony PlayStation/English)
Discworld (CD Demo/Sony PlayStation/English)

AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)

Ticket imported from: #3541542. Ticket imported from: bugs/6094.

Change History (3)

comment:1 Changed 7 years ago by bluegr

Skipping these cutscenes is done manually by messing with the game scripts in ScummVM - the original won't let you skip them. It seems we have to adapt this scene skipping code for the scripts of the PSX version

comment:2 Changed 7 years ago by bluegr

Fixed in e9730ca

comment:3 Changed 7 years ago by bluegr

Owner: set to bluegr
Resolution: fixed
Status: newclosed
Note: See TracTickets for help on using tickets.