Opened 5 years ago

Last modified 16 months ago

#10929 new defect

BACKENDS: Android (ARM) - Discworld 1 crash in cutscene

Reported by: Fullpom Owned by:
Priority: normal Component: Port: Android
Version: Keywords:
Cc: Game: Discworld

Description

Hello, Discworld crashes when launching the first cutscene (after title screen). I think it's because of the ARM processor because it happens on Android and Raspberry pi while it works on pc. Thank you

scummvm V2.0.0
Discworld Cd-Dos French
Android 8.1.0 On xiaomi redmi note 5 (MIUI 10.2)

Attachments (2)

dw.txt (3.8 KB ) - added by Fullpom 5 years ago.
dw.2.txt (3.8 KB ) - added by Fullpom 5 years ago.

Download all attachments as: .zip

Change History (7)

by Fullpom, 5 years ago

Attachment: dw.txt added

by Fullpom, 5 years ago

Attachment: dw.2.txt added

comment:1 by digitall, 5 years ago

Component: --Unset--Engine: Tinsel

comment:2 by ccawley2011, 5 years ago

Component: Engine: TinselPort: Android

comment:3 by raziel-, 4 years ago

Summary: Discworld crash on ARMBACKENDS: Android (ARM) - Discworld 1 crash in cutscene

comment:4 by tag2015, 16 months ago

Using 64-bit ARM of the development version, on Android 13, Discworld 1 (English version) seems to work fine now.

Last edited 16 months ago by tag2015 (previous) (diff)

comment:5 by dwatteau, 16 months ago

The Tinsel engine still does a lot of unaligned loads if you run it under UBsan. See bug #11972 for reference.

Afaik newer arm64 hardware is just more tolerant with those.

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