Opened 7 years ago
Closed 21 months ago
#10929 closed defect (fixed)
ANDROID: (ARM) - Discworld 1 crash in cutscene
| Reported by: | Fullpom | Owned by: | lephilousophe |
|---|---|---|---|
| Priority: | normal | Component: | Port: Android |
| Version: | Keywords: | ||
| Cc: | Game: | Discworld |
Description
Hello, Discworld crashes when launching the first cutscene (after title screen). I think it's because of the ARM processor because it happens on Android and Raspberry pi while it works on pc. Thank you
scummvm V2.0.0
Discworld Cd-Dos French
Android 8.1.0 On xiaomi redmi note 5 (MIUI 10.2)
Attachments (2)
Change History (9)
by , 7 years ago
by , 7 years ago
comment:1 by , 7 years ago
| Component: | --Unset-- → Engine: Tinsel |
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comment:2 by , 7 years ago
| Component: | Engine: Tinsel → Port: Android |
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comment:3 by , 6 years ago
| Summary: | Discworld crash on ARM → BACKENDS: Android (ARM) - Discworld 1 crash in cutscene |
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comment:5 by , 4 years ago
The Tinsel engine still does a lot of unaligned loads if you run it under UBsan. See bug #11972 for reference.
Afaik newer arm64 hardware is just more tolerant with those.
comment:6 by , 21 months ago
| Summary: | BACKENDS: Android (ARM) - Discworld 1 crash in cutscene → ANDROID: (ARM) - Discworld 1 crash in cutscene |
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comment:7 by , 21 months ago
| Owner: | set to |
|---|---|
| Resolution: | → fixed |
| Status: | new → closed |
As bug #11972, has been fixed and it's probably the same crash, closing this.
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Using 64-bit ARM of the development version, on Android 13, Discworld 1 (English version) seems to work fine now.