#5219 closed defect (fixed)
LSL1/Spanish: Larry doesn't move until I set speed to max.
Reported by: | SF/deif | Owned by: | m-kiewitz |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Leisure Suit Larry 1 |
Description
It's impossible to make Larry walk, by mouse or keyboard, everywhere in the game, until I go to the settings menu (in-game) and set speed to the max. If I set the speed back to another value less than the max, Larry becomes stuck again. The sprite does turn around facing the direction I point to, but its position doesn't change.
I'm using ScummVM 1.2.0svn51996, compiled with the following features: Vorbis FLAC MP3 ALSA SEQ RGB zLib FluidSynth. The game is listed as "Leisure Suit Larry in the Land of the Lounge Lizards (VGA Remake/DOS/Spanish)" Compiled on Linux (openSUSE 11.3) x86_64, which uses a 2.6.34 kernel, and GCC 4.5.0 20100604 [gcc-4_5-branch revision 160292].
Ticket imported from: #3043270. Ticket imported from: bugs/5219.
Change History (12)
comment:1 by , 14 years ago
Summary: | Larry doesn't move until I set speed to max. → LSL1/Spanish: Larry doesn't move until I set speed to max. |
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comment:2 by , 14 years ago
comment:3 by , 14 years ago
I updated to r52068. BTW, my version of the game doesn't have the same MD5sums that are in "detection_tables.h" for lsl1sci (Spanish DOS from LSL Collection). Only "resource.map" has the same MD5. File size are the same though. Here's the output you asked for:
Game ID: lsl1sci Emulated interpreter version: Late SCI1
Detected features: ------------------ Sound type: Late SCI1 Graphics functions type: Late SCI0 Lofs type: Middle SCI1 Move count type: increment SetCursor type: Early SCI0 View type: VGA Uses palette merging: yes Resource volume version: Late SCI1 Resource map version: Late SCI1 Contains selector vocabulary (vocab.997): yes Has CantBeHere selector: yes Game version (VERSION file): 1.000
comment:4 by , 14 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → pending |
comment:5 by , 14 years ago
fixed in r52071, this should also fix all the other issues. Please try it out.
comment:7 by , 14 years ago
Status: | pending → closed |
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comment:8 by , 14 years ago
oh. and please give me the md5s, please get them from ScummVM output that should appear when starting the game currently.
comment:9 by , 14 years ago
Status: | closed → new |
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comment:10 by , 14 years ago
All md5 I see when I start ScummVM with debug enabled are the same ones that are in the "detection_tables.h", and then a list of md5 of other games being compared to the md5 of RESOURCE.MAP. I think that's not what you want (but if you want the full output just ask again). Manually running md5sum gives me this:
4fbe5c25878d51d7b2a68b710de4491b RESOURCE.MAP 9493c92020103607c88391d26f509cfd RESOURCE.000 6ce9fa139ccdf80f87de430051a01005 RESOURCE.001 dcf74bf0a7841acd4f22f3b737104756 RESOURCE.002 f1a3b2e8846791948ce0a4afb44fff16 RESOURCE.003
The file sizes are the same.
comment:11 by , 14 years ago
the md5s listed in detection_tables.h are not the md5s of the full files.
When you don't see anything mentioned regulary in console (w/o debug level set), then its detected correctly.
comment:12 by , 14 years ago
Status: | new → closed |
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could you please get to r52045, then start the game, enter console via Ctrl-D and enter "version" as command. After that please write down the whole output and post it here.