Opened 14 years ago
Closed 12 years ago
#5679 closed defect (fixed)
SCI: QFG3: Note timing in intro
Reported by: | wjp | Owned by: | wjp |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Quest for Glory 3 |
Description
This is in the scene in the QfG3 intro (as a wizard, in case it matters), when attacking Ad Avis.
After an initial segment, the foreground of the music consists of groups of three notes. In scummvm two of those three notes start to partially overlap after a short while. (dum-dum-dum dum-dum-dum dum-dum-dum dum-dum-dum becomes dum-dum-dum dum-ddum dum-dum-dum dum-ddum) Tested with fmopl and a real MT-32.
In dosbox the notes stay separate.
Ticket imported from: #3293354. Ticket imported from: bugs/5679.
Change History (6)
comment:1 by , 13 years ago
Priority: | normal → low |
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comment:2 by , 13 years ago
Priority: | low → normal |
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comment:3 by , 13 years ago
Summary: | QFG3: Note timing in intro → SCI: QFG3: Note timing in intro |
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comment:4 by , 12 years ago
comment:5 by , 12 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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This is caused by midi loop commands being processed immediately, ignoring their delta.