#12549 closed defect (fixed)

Heroine's Quest Crash when entering room from Nidavellir

Reported by: tomasz89 Owned by: criezy
Priority: high Component: Engine: AGS
Version: Keywords:
Cc: Game:


I'm trying to walk in to one of the buildings when in Nidavellir and get a crash. I think it's "ERROR: TODO: pivot_sprite!".

ScummVM 2.3.0git16166-gf1196d909a (May 16 2021 08:53:47)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ sndio TiMidity RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 FriBiDi JPEG PNG EventRecorder cloud (servers, local) TinyGL OpenGL (with shaders) GLEW

Heroine's quest v1.2.4.

Attachments (1)

heroinesquest.zip (351.9 KB ) - added by tomasz89 23 months ago.

Download all attachments as: .zip

Change History (3)

by tomasz89, 23 months ago

Attachment: heroinesquest.zip added

comment:1 by criezy, 23 months ago

Thanks. This is likely the same issue as bug #12479.

comment:2 by criezy, 22 months ago

Owner: set to criezy
Resolution: fixed
Status: newclosed

pivot_sprite is now implemented, and I have tested that it seems to work in a couple of games. So the next daily build should work.

Note: See TracTickets for help on using tickets.