Opened 4 years ago
Closed 3 years ago
#12549 closed defect (fixed)
Heroine's Quest Crash when entering room from Nidavellir
Reported by: | tomasz89 | Owned by: | criezy |
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Priority: | high | Component: | Engine: AGS |
Version: | Keywords: | ||
Cc: | Game: |
Description
I'm trying to walk in to one of the buildings when in Nidavellir and get a crash. I think it's "ERROR: TODO: pivot_sprite!".
ScummVM 2.3.0git16166-gf1196d909a (May 16 2021 08:53:47)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ sndio TiMidity RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 FriBiDi JPEG PNG EventRecorder cloud (servers, local) TinyGL OpenGL (with shaders) GLEW
Heroine's quest v1.2.4.
Attachments (1)
Change History (3)
by , 4 years ago
Attachment: | heroinesquest.zip added |
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comment:1 by , 4 years ago
comment:2 by , 3 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
pivot_sprite
is now implemented, and I have tested that it seems to work in a couple of games. So the next daily build should work.
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Thanks. This is likely the same issue as bug #12479.