Opened 3 months ago
Last modified 7 days ago
#13417 new defect
AGS: Can't start a games on BIG-Endian/AmigaOS4 : Unalbe to load the room file 'room74.crm'.
Reported by: | kas1e | Owned by: | |
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Priority: | high | Component: | Engine: AGS |
Version: | Keywords: | big endian, BE, AGS | |
Cc: | Game: | Space Quest 5 |
Description
For example i tried Space Quest IV.5, on both win32 and amigaos4 : on win32 it starts fine, on AmigaOS4 it bring such an output:
Running Space Quest IV.5 - Roger Wilco And The Voyage Home SQ4,5.exe: 5cd8db602cedc8f04cd3ca290a4a2693, 6886082 bytes. WARNING: TODO: SetCurrentDirectory: Work:games/Scumm_my/games/Space Quest IV.5 Roger Wilco And The Voyage Home/! Initializing backend libs Initializing game data Located game data pak: SQ4,5.exe Opened game data file: ac2game.dta Game data version: 32 Compiled with: 2.72 Startup directory: Work:games/Scumm_my/games/Space Quest IV.5 Roger Wilco And The Voyage Home/ Data directory: ./ Setting up game configuration WARNING: AmigaOSFilesystemNode::createDirectory() -> Not supported! Voice pack found: speech.vox music.vox found and initialized. Initializing TTF renderer Initializing mouse: number of buttons reported is 3 Install timer Initialize legacy path finder library Game title: 'Space Quest 4.5' Game GUI version: 115 WARNING: font 'agsfnt2.wfn' has mistakes in data format, some characters may be displayed incorrectly WARNING: font 'agsfnt3.wfn' has mistakes in data format, some characters may be displayed incorrectly WARNING: font 'agsfnt4.wfn' has mistakes in data format, some characters may be displayed incorrectly WARNING: font 'agsfnt5.wfn' has mistakes in data format, some characters may be displayed incorrectly Checking for disk space Game native resolution: 640 x 480 (16 bit) letterbox-by-design Graphic settings: driver: OGL, windowed: no, screen size: 0 x 0, game scale: proportional Requested graphics driver 'OGL' not found, will try existing drivers instead WARNING: movement control not supported, mouse control can't be enabled! Mouse speed control: disabled, unit: 1.000000, user value: 1.000000 Setting up window Initialize sprites Engine initialization complete Starting game WARNING: channel 2 - same clip assigned Unable to load the room file 'room74.crm'. There was an error reading room data.. Block data overlapping. Block: 'Main', expected to end at offset: 30788, finished reading at 33085..! Debugger started, type 'exit' to return to the game. Type 'help' to see a little list of commands and variables. ERROR: Unable to load the room file 'room74.crm'. There was an error reading room data.. Block data overlapping. Block: 'Main', expected to end at offset: 30788, finished reading at 33085..!
It does not matter if i use Opengl, OpengGLWithShaders or Software renders, all the same.
Which point out that it can be Endian issues (especially that phrase Block: 'Main', expected to end at offset: 30788, finished reading at 33085..!
sounds like bad reading from/to memory)
Attachments (3)
Change History (7)
comment:1 by , 2 months ago
Summary: | Can't start a games on BIG-Endian/AmigaOS4 : Unalbe to load the room file 'room74.crm'. → AGS: Can't start a games on BIG-Endian/AmigaOS4 : Unalbe to load the room file 'room74.crm'. |
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comment:2 by , 3 weeks ago
by , 3 weeks ago
Attachment: | sq45_powerpc_crash_quitting.txt.gz added |
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crash on big-endian ppc32 when quitting the game during the intro to return to the launcher
by , 3 weeks ago
Attachment: | sq45_powerpc_crash_loading_savegame.txt.gz added |
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crash on big-endian ppc32 when loading the sq45.000 save created on the same machine
by , 3 weeks ago
Attachment: | sq45.000.gz added |
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gzip'd savegame which causes the crash. May have been corrupted when written from big-endian?
comment:3 by , 3 weeks ago
Exact same symptoms on PS3. The plugin problem is probably related to https://github.com/adventuregamestudio/ags/pull/1680 upstream.
comment:4 by , 7 days ago
I dont get the room bug either anymore, but I can confirm the save oddities.
For me there isn't even a save state created (empty entry in the launcher after saved in-game -*not* CTRL+F5-, so I can't check if loading crashes)
I can't reproduce the room74.crm error on my old PowerBook G4 (big-endian too). It's incredibly slow (well, it's a debug build without optimizations) but the game looks playable.
However, it does crash when I quit the game to return to the launcher. It also crashes when loading a savegame I've made in the first scene. It looks like it always produces corrupted saves there.
Attaching some GDB logs below (gzip'd, since Trac issues slow down when I attach big .txt files to them).