Opened 10 months ago
Closed 10 months ago
#14924 closed defect (fixed)
[SCI] Crash at portal in lighthouse
Reported by: | vvs- | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Lighthouse |
Description
When opening a portal in lighthouse the game crashes with debugger console. Here is a log output:
ScummVM 2.9.0git1813-g24863f1496-dirty (Jan 1 1980 00:00:00) Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib MPEG2 FluidSynth FreeType2 JPEG PNG cloud (servers) ENet SDL2 TinyGL OpenGL (with shaders) --- Log opened. WARNING: initWithU32String: Fribidi not available, will use input strings as fallback.! Running Lighthouse: The Dark Being (DOS/English) resmap.001: 47abc502c0b541b582db28f38dbc6a56, 7801 bytes. resmap.002: c68db5333f152fea6ca2dfc75cad8b34, 7573 bytes. ressci.001: 14e922c47b92156377cb49e241691792, 99591924 bytes. ressci.002: 175468431a979b9f317c294ce3bc1430, 94628315 bytes. WARNING: audio.32510 is being resumed in the future! WARNING: audio.32509 is being resumed in the future! WARNING: audio.250 is being resumed in the future! [lighthouse-xx.yyy.zzz 360/0 globalVMD::play @ 6100]: Uninitialized read for temp 0! Debugger started, type 'exit' to return to the game. Type 'help' to see a little list of commands and variables. ERROR: [lighthouse-xx.yyy.zzz 360/0 globalVMD::play @ 6100]: Uninitialized read for temp 0! --- Log closed successfully.
The same thing happened in recent stable as well. But it works in older ScummVM 2.0 and I'm attaching a save game from that version. Just pull the lever and watch.
This is Lighthouse 2.0a (Sierra official patch). OS Linux x86_64.
Attachments (1)
Change History (4)
by , 10 months ago
Attachment: | lighthouse.001 added |
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comment:1 by , 10 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → pending |
comment:3 by , 10 months ago
Status: | pending → closed |
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Great! Thank you for confirming, and thank you again for reporting this
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Hello! Thank you for reporting this; it's a script bug in the original that relies on the undefined value of an uninitialized variable.
Fixed in: https://github.com/scummvm/scummvm/commit/5a12df7b4b54b572860fce812bc516f6e2cd4d52
This is so straightforward from looking at the scripts that I didn't bother setting up Lighthouse to test this. Please confirm that the fix works and I'll close this.
You saw different behavior because that was a release build. Uninitialized variable reads are so common in SCI games that in release builds, we just guess a value and proceed in the hopes that the game works, and log a warning. In non-release builds it's an error so that it gets the attention it needs: an investigation to supply the correct value the buggy script needs to work. We've taken care of most of them, every now and again we find out about a straggler like this.