LOOM/FLAC: Pauses (temporary lockups) after speech
|Reported by:||(none)||Owned by:||fingolfin|
ScummVM 0.11.0svn (Sep 16 2007 09:25:15) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
In Loom there is a long pause after every event driven actor comment (speech). Whenever the actor (or the narrator for that matter) talks a line the cursor gets stuck for approx. 15 seconds and gets freed again. One can play along, but it happens with every line which make the game kind of hard to play.
e.g. The narrator in the very first screen says: "Please choose your skill level" followed by the pause.
Bobbin on giving a comment when looking at the sky in the followup screen causes the same pause aswell as "There's an owl in there" when looking at one of the tree holes.
I dunno if it happened with earlier builds as this is my first try on FLAC encoded audio tracks, though it doesn't happen with Indiana Jones and the Last Crusade (FM-Towns) nor with playing the tracks on an audio player. They seem to be fine.
Loom (CD Talkie/English)
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
No savegame as it happens right from the start and is reproduceable (at least here)
Ticket imported from: #1795755. Ticket imported from: bugs/3404.
Change History (23)
comment:8 by , 13 years ago
|Summary:||LOOM/FLAC: Pause after iventory driven actor comment → LOOM/FLAC: Pauses (temporary lockups) after speech|