DOTT: Chron-o-john "rotor" missing (script bug)
|Reported by:||SF/coeins||Owned by:|
|Cc:||Game:||Day of the Tentacle|
The animation of the Chron-o-john "rotor" and the "glowing" of the toilet are missing in some situations. Tested with DOTT Floppy/German and ScummVM/Win32 0.10.0 as well as 0.11 daily snapshot (9/13/07).
I've attached a series of screenshots to illustrate the problem. It should be reproducible with the following steps:
(1) Use Savegame with Chron-O-John already connected to power source. (The rotor on top should be moving) (2) Put an object into the Chron-O-John. The toilet starts to glow, the rotor disappeares completely. (3) Switch to another person and back. The rotor is moving again, but now the glowing of the toilet is missing. (4) Take the object out of the Chron-O-John. The rotor disappeares again. (Works with Hoagie and Laverne)
I don't think this is a serious problem, but i guess it shouldn't behave like this...
Ticket imported from: #1794309. Ticket imported from: bugs/3403.
Change History (12)
comment:2 by , 14 years ago
|Summary:||DOTT Chron-o-john "rotor" missing → DOTT: Chron-o-john "rotor" missing|
comment:7 by , 13 years ago
|Summary:||DOTT: Chron-o-john "rotor" missing → DOTT: Chron-o-john "rotor" missing (script bug)|