PETKA: Audio desync in cutscenes
|Reported by:||Tkachov||Owned by:||whiterandrek|
I've noticed that in the first cutscene of Red Comrades 2, but I think this might happen in other cutscenes and in first game as well.
Video demonstration: https://youtu.be/hK0OmmjceT8 (first 50 seconds are in the original game, the rest is in ScummVM). The most noticable moments are when the glass shutters (0:25 vs 1:15) and when three metal pieces appear when hero's falling from the sky (0:36 vs 1:26).
You can also see a "lag" between switching screens in this cutscene, which seems to be not there in the original game. I'm not sure, but could that be the reason of the delayed audio?
ScummVM 2.3.0git11899-g3fb4d67b4e (Jan 16 2021 05:21:57)
Windows 10 version 20H2 64-bit
Red Comrades 2 (petka2)
- start the game;
- <in the first cutscene (after heroes talk in their hut) you could see how animations happen before corresponding audio>.