Opened 14 years ago

Closed 14 years ago

Last modified 13 months ago

#7438 closed enhancement (fixed)

BS1: Add support for enter key in save game dialog

Reported by: SF/helh Owned by: eriktorbjorn
Priority: low Component: Engine: Sword1
Keywords: Cc:
Game: Broken Sword 1

Description

In the save game dialog for Broken Sword 2, you can
save the game by selecting the slot, typing in a name
and pressing the enter key.

This doesn't work for the save game dialog in Broken
Sword 1. Instead of just pressing enter, you always
have to click on the "Save" button to save the game.

It's kind of annoying to use the mouse after typing in
the save game name.

Could someone look into it?

Just to make sure it isn't a problem on my end, I
tested it with the latest CVS version (August 20 2005
09:40:26), using both the english and german version of
Broken Sword 1, both from the Sold Out line (called Red
Fly in Germany).

Ticket imported from: #1265893. Ticket imported from: feature-requests/254.

Change History (10)

comment:1 by SF/helh, 14 years ago

Summary: Enter key in save game dialog doesn't workBS1: Enter key in save game dialog doesn't work

comment:2 by SF/helh, 14 years ago

Forgot to mention that I'm running ScummVM on Windows XP
(32-bit)

comment:3 by SF/helh, 14 years ago

Priority: normallow

comment:4 by SF/helh, 14 years ago

Forgot to mention that I'm running ScummVM on Windows XP
(32-bit)

comment:5 by fingolfin, 14 years ago

Component: Engine: Sword1
Game: Broken Sword 1
Summary: BS1: Enter key in save game dialog doesn't workBS1: Add support for enter key in save game dialog

comment:6 by fingolfin, 14 years ago

Moving to feature requests

comment:7 by SF/helh, 14 years ago

Just thought that something that worked in the original game
and now doesn't would be a bug, not a feature request, sorry.

comment:8 by eriktorbjorn, 14 years ago

Owner: set to eriktorbjorn
Resolution: fixed
Status: newclosed

comment:9 by eriktorbjorn, 14 years ago

Should be fixed in CVS now. In fact, all the dialog windows
should react to "Enter" and "Escape" in what I hope is a
sensible manner.

comment:10 by digitall, 13 months ago

Component: Engine: Sword1
Game: Broken Sword 1
Note: See TracTickets for help on using tickets.