SCI: QFG2 - Heavy reverb from city street sounds continues to incorrectly affect other game sounds and music when using MT32 emulator
|Reported by:||Lambonius83||Owned by:|
|Keywords:||music, reverb, audio, mt32 emulator||Cc:|
|Game:||Quest for Glory 2|
ScummVM 2.3.0git257-g0e4e3354bd (Sep 4 2020 22:42:10)
(I also experienced this bug using ScummVM 2.1.2)
This bug seems to happen when using Scummvm's MT32 emulator for audio in this game. When the game starts, audio plays normally, with the appropriate amount of reverb. When you enter one of the city street maze screens, the ambient sounds are blanketed in heavy reverb, which is also correct (I believe.) The bug begins when you exit any of these city street maze screens into any other area with sounds (like the fountain plaza, for example.) The heavy reverb from the ambient city street noises continues to impact all other sounds in the game from that point on.
To reproduce this, start a new game and exit the inn. Note the sound of the snake charmer's tune. Now walk north from the the plaza into the first city street maze screen, then turn around and walk back to the gate plaza. It will be immediately clear that the snake charmer's music sounds like it's playing from the far end of a tunnel. This happens any time you exit any of the street screens, as far as I can tell.
Game version & Language: 1.102 DOS/English (GoG release)
OS: Windows 7 Home Premium 64-bit
Change History (6)
comment:1 by , 7 weeks ago
|Summary:||Heavy reverb from city street sounds continues to incorrectly affect other game sounds and music when using MT32 emulator → QFG2: Heavy reverb from city street sounds continues to incorrectly affect other game sounds and music when using MT32 emulator|