Opened 6 years ago

Closed 4 years ago

#10685 closed defect (fixed)

SCI: GK1 music issue on restore

Reported by: misterhands Owned by: ZvikaZ
Priority: normal Component: Engine: SCI
Version: Keywords: midi
Cc: Game: Gabriel Knight 1



Load attached savegame. The music fades out normally but then instead of stopping like it should, it keeps playing at a low volume.
If you exit the bedroom and then come back, the music stops properly.

Attachments (1)

gk1-cd.002 (46.8 KB ) - added by misterhands 6 years ago.

Download all attachments as: .zip

Change History (7)

by misterhands, 6 years ago

Attachment: gk1-cd.002 added

comment:1 by ZvikaZ, 4 years ago

Keywords: midi added

comment:2 by ZvikaZ, 4 years ago

I haven't been able to recreate the issue.

Can you try it again, maybe it's been fixed meanwhile?
If it's still problematic, please elaborate - what's the ScummVM version, what OS, what's the audio configuration?

comment:3 by misterhands, 4 years ago

Yes it still happens for me.

ScummVM Win64 2.2.0git3906-g120ee778f2
Audio is set to MT32

comment:4 by ZvikaZ, 4 years ago

Confirmed, with MT32 emulation I hear the same problem.
Please try with GM device, just to be sure that you'll also hear that it works that's way...

Anyway, it's recommended to play GK1 with GM and not MT32.
But I will look into it in the future.

comment:5 by ZvikaZ, 4 years ago

Well, the future came early than expected ;-)
It was a very interesting problem, I learnt a lot while investigating it, thanks.

Should be fixed with
(needs creating a new savegame in order for the fix to work)

Last edited 4 years ago by ZvikaZ (previous) (diff)

comment:6 by bluegr, 4 years ago

Owner: set to ZvikaZ
Resolution: fixed
Status: newclosed

Fixed in PR 2146, closing

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