Opened 20 years ago

Closed 20 years ago

Last modified 5 years ago

#1753 closed defect (fixed)

COMI: Graphic glitches in ship-to-ship fight

Reported by: fingolfin Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 3


(Using latest CVS).

In ship-to-ship fight, ships leave ugly trails. So far I have no idea why, but I collected some information.

Oddly, everything seems to be fine until cannons get fired, at which point things really mess up.

I disabled drawin of all but the main ship actor, yet the effect remains. That seems to indicate the problem may be not (at least no directly / not alone) in the AKOS code, but rather outside it? Need to check what exactly happens when the cannons get fired...

actor 2 is your ship; actor 18 is its sail actor 3 is the opponent ship; actor 19 is its sail

All costumes are drawn using codec 1

Script 278 is triggered when you click the right mouse button, i.e. to fire the canons It spawns the cannonballs. Each ball actually consists of three actors (one is the shadow etc.)

Ticket imported from: #1021538. Ticket imported from: bugs/1753.

Attachments (1)

comi.s20 (238.1 KB ) - added by fingolfin 20 years ago.

Download all attachments as: .zip

Change History (4)

by fingolfin, 20 years ago

Attachment: comi.s20 added

comment:1 by fingolfin, 20 years ago

Owner: set to fingolfin
Resolution: fixed
Status: newclosed

comment:2 by fingolfin, 20 years ago

Bug was caused by the actorHit opcode being implemented incorrectly (it messed up the actors top/bottom values when it shouldn't have).

comment:3 by Peter Kohaut <peterkohaut@…>, 5 years ago

Last edited 5 years ago by criezy (previous) (diff)
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