LOL-CD: mixing sfx and voice mode does not work
|Reported by:||SF/bakhtosh||Owned by:||athrxx|
|Game:||Lands of Lore|
ScummVM version: 1.8.0 (Feb 28 2016 11:36:21) Language of game: english Version of game: LOL-CD V CD1.02 D Platform: Windows 10 64 Bit
Bug details, including instructions on reproducing it:
- play until you encounter an enemy and fight
- listen when you use your weapon
- listen if you successfully hit an enemy
If you use your weapon you can always hear the weapon sfx of your weapon. Doesn't matter if you hit the enemy or not. But if you hit the enemy you should hear an additional sfx (a "voice" reaction of the enemy). And that one is always missing with ScummVM.
This ability to mix the weapon sfx and voice is described in the original README.ENG of the CD version of the game: 1.3 Mixing sound effects and voice "Lands of Lore PC-CD-ROM" includes code that mixes sound effects and digitized voice. Now you can hear the sword swing as the monsters scream and you'll hear footsteps down the corridor as your characters speak. This is automatically implemented if you install under DOS. The WINDOWS version does not incorporate this code.
If you play the game using DosBox mixing of sfx and voice works.
I've made two videos (one using DosBox and one using ScummVM) for comparision. The videos show the same two types of enemies (a pig and a man). In the one using ScummVM you can only hear the weapon sfx but no enemy reaction voice if he takes a hit: http://bakhtosh.bplaced.net/LOL/scummvm_hits.avi In the one using DosBox you can hear the weapon sfx and the enemy reaction voice if he takes a hit (the weapon sfx is a bit harder to hear because its less loud than the enemy reatcion voice but its still noticeable): http://bakhtosh.bplaced.net/LOL/dosbox_hits.avi
Ticket imported from: bugs/7104.