WINCE / GOB3: Music distortion
|Reported by:||SF/noelemahc||Owned by:||SF/knakos|
Using the latest stable build for WinCE ARM (0.11.1). Running the English floppy version (title screen says Goblins 3, ScummVM identifies it as GB build - Goblins Quest that is, I'm slightly confused about this) of the game. Running on ASUS P750 with Windows Mobile 6.1 installed.
The music on the second screen (automatic savegame name IDOL) for several instruments, when their cues come up, a short distorted sound is played when they begin to sound. Can provide audio recording of the exact occurence if necessary.
The aforementioned issue does not appear on the same build version (that's 0.11.1 for future reference) for Symbian UIQ3, PSP or Win32. I do not have access to other devices running the same OS (WinCE) to test if this is a device-spefic or build-specific problem.
Not a show-stopper bug, but it does detract from the experience and can possibly damage the hearing of someone playing the game wearing headphones.
Ticket imported from: #2038992. Ticket imported from: bugs/3850.
Change History (8)
comment:3 by , 15 years ago
|Summary:||GOB3: WinCE - Music distortion → WINCE / GOB3: Music distortion|