Opened 15 years ago

Closed 15 years ago

Last modified 5 years ago

#4343 closed defect (fixed)

Automatic savegame fails if directory not present

Reported by: SF/lblume Owned by: wjp
Priority: high Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 1


A very minor bug, it seems, on ScummVM 0.13.1: on starting The Secret of Monkey Island for the first time on a new user, I let the window unattended for a few minutes. Then I saw a pop up saying: "Failed to save game state to file: monkey.s00". And I checked that ~/.scummvm doesn't exist. If I do a manual save, then the directory is created, and automatic savegames work afterwards.

Ticket imported from: #2793187. Ticket imported from: bugs/4343.

Change History (7)

comment:1 by fingolfin, 15 years ago

What OS are you using?

comment:2 by SF/lblume, 15 years ago

Missing the obvious, sorry :-/

It's the Solaris 10 x86 build, running on OpenSolaris 2009.06 rc.

comment:3 by sev-, 15 years ago

Priority: normalhigh

comment:4 by sev-, 15 years ago

This bug is nice to get fixed before the release. Raising priority for keeping the track.

comment:5 by wjp, 15 years ago

The directory was actually already created when autosaving, but the save function failed to notice the directory was created because its non-existance was cached. Thanks for reporting this bug; it should be fixed now.

comment:6 by wjp, 15 years ago

Owner: set to wjp
Resolution: fixed
Status: newclosed

comment:7 by digitall, 5 years ago

Component: Engine: SCUMM
Game: Monkey Island 1
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