Opened 17 years ago

Closed 17 years ago

#3485 closed defect (fixed)

PUTTZOO: (Windows) Screen switch creates flickering

Reported by: raziel- Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Putt-Putt Saves the Zoo

Description

ScummVM 0.11.0svn (Dec 7 2007 22:47:28) Features compiled in: Vorbis FLAC MP3 zLib MPEG2

When the screen switches between normal gameplay and inbetweener there is huge flickering due to the reason the screen isn't drawn 100%.

The screen consists (as of this bug) of 9 cubes ordered like this:

1 2 3 4 5 6 7 8 9

all of them holding the respective part of the picture.

Now when the switch is performed only the middle (5) cube is actually drawn, all the others around it are black, which of course creates a massive dissortion and leads to an ugly flickering...

(Of course it could be due to a too slow system of mine, but just to add, it doesn't happen with 0.10)

PuttPutt (3): Saves the Zoo (Windows/English) (Will add more games if encountered)

AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)

Ticket imported from: #1846552. Ticket imported from: bugs/3485.

Change History (5)

comment:1 by raziel-, 17 years ago

Summary: PUTT3: (Zoo) Screen switch creates flickeringPUTTZOO: (Windows) Screen switch creates flickering

comment:2 by sev-, 17 years ago

I am sorry, but what is this inbetweener?

comment:3 by raziel-, 17 years ago

I meant, when the game switches from normal gameplay (user interqaction) to a (scripted) closeup/movie/inbetweener to further tell the story.

It's no particular one, it happens with all the in-game "movies".

comment:4 by raziel-, 17 years ago

After getting off my lazy butt and actually *checking* the latest svn, this behaviour has gone away, everything back to normal - thanks to all involved :-)

comment:5 by Kirben, 17 years ago

Owner: set to Kirben
Resolution: fixed
Status: newclosed
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