#2204 closed defect (fixed)
FOA/Amiga: Palette problem (Regression)
| Reported by: | SF/ceztko | Owned by: | Kirben |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Indiana Jones 4 |
Description
In this room there's a evident palette problem. I took a screenshot with UAE. Observing more carefully, there's A LOT of microdifferences between the raw bitmap taken within UAE and the scummvm screenshot, but I could be happy anyway if this macro-one is solved :-)
Thanks, ceztko
Ticket imported from: #1294513. Ticket imported from: bugs/2204.
Attachments (3)
Change History (9)
by , 20 years ago
| Attachment: | i4-scummvm.png added |
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comment:1 by , 20 years ago
( Forgotten :-)
Scummvm version: 8.0CVS 15/09/2005 Language: Italian Version: Amiga floppy Platform: Linux, every compiler
comment:2 by , 20 years ago
| Summary: | INDY 4 Amiga: Palette problem during Sophia's presentation → FOA/Amiga: Palette problem during Sophia's presentation |
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comment:3 by , 20 years ago
This is a regression, I have attached a diff of CVS changes that cause this problem to occur.
comment:4 by , 20 years ago
| Status: | new → closed |
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comment:5 by , 20 years ago
| Owner: | set to |
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| Resolution: | → fixed |
| Summary: | FOA/Amiga: Palette problem during Sophia's presentation → FOA/Amiga: Palette problem (Regression) |
comment:6 by , 20 years ago
The palette adjustment for 32 color Amiga games uses overflow (ie 256 should overflow to 0) to get the correct palette in this location. The issue is fixed in ScummVM CVS.

Indy 4 - scummvm