Opened 6 years ago
Closed 6 years ago
#10582 closed defect (fixed)
SCI: KQ6: AmigaOS4: Cursors broken
Reported by: | raziel- | Owned by: | raziel- |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | King's Quest 6 |
Description
ScummVM 2.1.0git (Jun 24 2018 20:36:35)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG cloud (servers, local)
In the game, all (except two) cursors are broken in some way.
It seems as if the position, the cursor graphics is read from, is slightly shifted and wrongly scaled, at least, thats how it looks like in the screenshots.
The "eye" cursor seems to be doubled in size and cut in the middle.
The "pointer" cursors seems to be the right size, but part of the "talk bubble" cursor is also drawn.
The "walk" cursor also seems to have half of the "talk bubble" cursor drawn.
On a scene change the cursors are even worse, doubled (maybe even tripled) in size and cut off.
Both the original and "silver" cursors are affected.
Screenshots attached
King's Quest VI: Heir Today, Gone Tomorrow (CD/Windows/English)
AmigaOS4 - PPC - SDL - BE
gcc (adtools build 5.4.0) 5.4.0
Attachments (3)
Change History (6)
by , 6 years ago
Attachment: | King's Quest VI_ Cursor_Eye.png added |
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comment:1 by , 6 years ago
Game: | King's Quest 4 → King's Quest 6 |
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Summary: | SCI: KQ6 - Cursors broken → SCI: KQ6: AmigaOS4: Cursors broken |
comment:2 by , 6 years ago
Not sure if it was a regression, a broken local build or dirty glasses...it's gone with the latest sources.
comment:3 by , 6 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Eye Cursor