AGI: IIgs AGI games (or just intros / cutscenes?) run too fast
|Reported by:||SF/darkmoor9||Owned by:||m-kiewitz|
|Cc:||Game:||Police Quest 1|
This is apparently an old problem, but after searching I don't see any tickets about it, so... like I said in the title, at least the intros / cutscenes of the Apple IIgs versions of AGI games play too fast. This is easy to notice in places where a piece of music should play along with an animation, but on the IIgs version the animation finishes before the music, interrupting it.
Easy way to see the problem: run the IIgs version of Police Quest 1 under ScummVM. When you start the game, the title "Police Quest" appears, with a piece of music, then there's an animation where the title is pierced by several bullets, then a second piece of music, and the words "in pursuit of the death angel" appear one letter at a time underneath the title. Then the game switches to a picture of a police shield and starts playing a different music.
In the IIgs version under ScummVM, the "in pursuit..." letters appear so fast that the second piece of music is cut in the middle. The same doesn't happen with any other version I've tried (DOS, Amiga).
This is just an example; the problem seems to exist in all IIgs AGI games (e.g. in King's Quest 1 the credits start rolling a couple of seconds before the music, when it should happen at the same time. Gold Rush's intro runs so fast that some parts of it are almost impossible to watch. Etc..)
- it doesn't happen under the KEGS32 IIgs emulator, everything is fine there;
- like I said, it appears to be an old problem; I can reproduce it in the release version of ScummVM 1.7.0 (Windows) and also in today (February 10)'s latest snapshot (both 32- and 64-bit versions) on Linux;
- I don't know if this is restricted to intros / cutscenes / animations, or if the entire IIgs games run too fast under ScummVM (maybe some operation that takes some time in other versions is instantaneous on the IIgs, and the original Sierra interpreters accounted for that, but ScummVM doesn't?)
Anything I can help with, please let me know.
Ticket imported from: bugs/7026.
Change History (32)
comment:21 by , 5 years ago
|Summary:||IIgs AGI games (or just intros / cutscenes?) run too fast → AGI: IIgs AGI games (or just intros / cutscenes?) run too fast|