Opened 17 years ago
Closed 17 years ago
Last modified 17 years ago
#2636 closed defect (fixed)
FOTAQ stuck behind waterfall bug
|Reported by:||SF/cc2006||Owned by:||cyxx|
|Cc:||Game:||Flight of the Amazon Queen|
Flight of the Amazon Queen
Tested with ScummVM versions 0.8.2 and 0.9.0svn
Bug: Going through a flowing waterfall to a room, seeing a video sequence, then when trying to leave the waterfall traps you in place unable to move.
How to reproduce the bug: Load queen.s01 which is the second save labelled as Can-Enter-Left-Waterfall then walk through the left waterfall and then try to leave again after the video sequence.
Here it is in more detail: You move left into a cavern containing two waterfalls (which can be turned off later in the game using a statue device between the waterfalls), and hear a crunching sound with various text displayed across the waterfall on the left which shows that's where the sounds are coming from, encouraging you to investigate. Unfortunately if you then click the left waterfall you move through it as if it wasn't there and into the upper level of a dual-level crushing- room where you see a little video sequence and on trying to leave you reappear behind the water unable to move.
If you trigger the event but avoid going through the waterfall and instead walk all the way to a lower entrance of that dual-level crushing-room (the lower door entrance is a long way from the cavern with the waterfalls) then you can complete that bit of the puzzle. Strangely when you go back to the waterfalls both of the waterfalls are now barriers until you figure out how to shut the water off.
Language: English Version: The CDrom Talkie MP3 version from your site Platform: Win32
Saved games attached, details follow:
queen.s00 - You can see and hear the crunching sequence and how it encourages you to click the waterfall. Walk left to start the sequence.
queen.s01 - Click the left waterfall to go through. The waterfall on the right stops you going through it so isn't a problem. You will hear a sequence about someone being crushed.
queen.s02 - Try to leave the room with a crusher and you will get stuck exactly like this.
queen.s03 - This is the proper way to enter the room through the left white door. You'll hear various things about someone being crushed the same as if you'd gone through the left waterfall, but it has a different exit as you're on the lower level so no problem.
queen.s04 - If you did it the proper way as shown by the previous save .s03 you'd find both of the waterfalls now block you from going through them which is fine, as the next part of the puzzle is to turn them off and you can do that as you're not stuck behind them.
I don't remember how this is dealt with under the original game engine, but if the left waterfall always lets you through or doesn't consistantly there wouldn't be a problem. Either solution should work as there's a barrier that you can't pass even before the crusher drops to kill that person. It makes slightly more sense that the left waterfall is less of an obstacle and would let you go through as the man that was crushed left blood on the upper level yet hadn't stopped the waterfalls flowing. It also lets you see where to go to find the body that's now crushed down onto the lower level without having to blindly search for a room that isn't obviously associated with a waterfall and you still need to make that journey to get to the body. Either way is good though.
Other than that one problem I found the game to run flawlessly all the way from beginning to end.
Ticket imported from: #1497280. Ticket imported from: bugs/2636.
Change History (5)
by , 17 years ago
comment:1 by , 17 years ago
comment:2 by , 17 years ago
Joost, any idea on this? Or maybe David or Gregory should look at this?
comment:3 by , 17 years ago
I tested this scene with the original binary and the same issue is triggered, Joe gets stuck when he gets out of the room.
To 'fix' this, I disabled the possibility to walk through the waterfall, that's the easiest workaround. I wonder actually if keeping that secret 'door' in the retail version of the game was really intentionnal. Afterall, the same cutscene gets played when Joe enter the room in the first floor (and to me, is more 'logical' at that situation). But you're right, with it, it makes the puzzle maze less 'frustrating', as locating this room isn't easy.
Joost, if you think of something better, fell free to mention it. For now, I close this as the workaround should be sufficient.
comment:4 by , 17 years ago
|Status:||new → closed|
Amazon Queen waterfall bug savefiles