BRA: correctly parse animations of type none
r35783 removes a check for kZoneNone, this patch puts it back so that animations of type 'none' are parsed correctly (for example, so that COMMANDS blocks are picked up).
This is necessary for BRA. For example, take a look at scende2 inside PASSA.LOC, which turns the mouse cursor back on. Patch against trunk.
An alternative would be to fix parseZoneTypeBlock and all the parsing functions so that they handled the parser tables themselves if they didn't recognise a line, which would work in all circumstances. I'd be happy to try writing a patch to do that, if you'd prefer!
(The _parser->popTables() call is moved inside the if statement here, too, because otherwise the remaining contents of the animation aren't parsed correctly - shouldn't this also be the case for the other if statements with a parseZoneTypeBlock call inside them?)
Ticket imported from: #3005384. Ticket imported from: patches/1289.