BURIED: Add a "skip cutscenes" setting
|Reported by:||Thunderforge||Owned by:||bluegr|
|Cc:||Game:||Journeyman Project 2: Buried in Time|
Buried in Time has some cutscenes that can go for quite some time (such as Future Gage's monologue at the beginning and Agent 3's triple monologue in the missile silo). These are all unskippable, which is a huge pain for testing.
I'd like to request adding a
skip_support engine setting like KYRA has. This would be off by default to match the original engine's behavior, but users could turn it on through the ScummVM options.