Opened 3 years ago

Closed 2 years ago

Last modified 2 years ago

#12891 closed feature request (fixed)

BURIED: Add a "skip cutscenes" setting

Reported by: Thunderforge Owned by: bluegr
Priority: normal Component: Engine: Buried
Version: Keywords:
Cc: Game: Journeyman Project 2: Buried in Time

Description

Buried in Time has some cutscenes that can go for quite some time (such as Future Gage's monologue at the beginning and Agent 3's triple monologue in the missile silo). These are all unskippable, which is a huge pain for testing.

I'd like to request adding a skip_support engine setting like KYRA has. This would be off by default to match the original engine's behavior, but users could turn it on through the ScummVM options.

Change History (5)

comment:1 by jamie-marchant, 2 years ago

Hitting escape cues an 'exit', so you will have to use a different key if you implement this.

comment:2 by jamie-marchant, 2 years ago

Also, I think a lot of people would really like this, myself included.

comment:3 by jamie-marchant, 2 years ago

Also skipping Auther dialog would be nice too. (Like in Jounyman 3)

comment:4 by bluegr, 2 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

comment:5 by bluegr, 2 years ago

You will need to re-add the game entry in the launcher for the "Skip support" option to appear

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