DW2: Repeating SFX that should stop/pause don't
|Reported by:||SF/meddlingmonk||Owned by:||joostp|
This might be another big endian problem since I can't reproduce it on little endian machine.
There are certain sound effects in DW2 that repeat but which should stop or at least pause at certain times. Some examples are: the snoring of the women operating the wandering shop, Dibbler shouting 'Popcorn!' outside the Odium, the movie camera noises during the filming of Death's clickie, the beekeeper snarfing honey. The snoring/shouting/snarfing should stop when Rincewind is talking with the characters involved--and the camera noises should only be heard when Death is reciting his lines and Rincewind is actually filming--but instead they continue on regardless. So, for example, the woman in the wandering shop continues to snore even on top of her own dialog.
Ticket imported from: #2614150. Ticket imported from: bugs/4180.