Opened 13 days ago

Last modified 11 days ago

#11710 new defect

Blazing Dragons (GB/FR): Messed up colours with Big Endian

Reported by: raziel- Owned by:
Priority: normal Component: Engine: Dragons
Keywords: Cc:
Game: Blazing Dragons

Description

ScummVM 2.3.0git (Sep 12 2020 21:11:09)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG cloud (servers, local)

See the attached screenshots.
Both in-game (worse) and on the start respectively the Copyright screen are the colours completely messed up, probably because of endianess issues, since i'm using a Big Endian platform.

Blazing Dragons (Sony PlayStation/English (GB))
SLES_00247

AmigaOS4 - PPC - BE - SDL
gcc (adtools build 8.3.0) 8.3.0

Attachments (3)

Blazing Dragons (Sony PlayStat_000.png (92.4 KB ) - added by raziel- 13 days ago.
Blazing Dragons (Sony PlayStat_001.png (10.8 KB ) - added by raziel- 13 days ago.
Blazing Dragons (Sony PlayStat_002.png (6.7 KB ) - added by raziel- 13 days ago.

Download all attachments as: .zip

Change History (5)

comment:1 by BeWorld2018, 12 days ago

Same bug here on MorphOS plateform with ScummVM 2.2.0pre.

Blazing Dragons (Sony PlayStation/French (FR))
MorphOS 3.13 - PPC - BE - SDL 2.0.12
gcc 9.2.0

comment:2 by raziel-, 11 days ago

Summary: Blazing Dragons (GB): Endianness messed up coloursBlazing Dragons (GB/FR): Messed up colours with Big Endian
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