Opened 16 years ago

Closed 16 years ago

Last modified 12 months ago

#7333 closed enhancement (fixed)

Having the copy protection not bypassed

Reported by: SF/einheitlix Owned by: Kirben
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Maniac Mansion

Description

There are some funny scenes (or other gimmicks) in several games
when the copy protection fails.

- In Maniac Mansion, the house explodes
- Still in Maniac Mansion, you can't read the warning sign on the
security door when it's opened (especially funny with Bernard)
- In Zak McKracken, you are put in jail when entering the wrong Visa
codes
- Still in Zak McKracken (FM Towns version), the game puts you in a
demo mode when it thinks you aren't using the original CD.
- ... etc ...

It would be nice if ScummVM could support the original copy
protections. Bypassing them is cool most of the time, but sometimes
it's a bummer these scenes can't be viewed via ScummVM. So, a
command line parameter like --use-protection which would "enable"
those copy protections would be very neat :-)

See this topic for more opinions about this:
http://sourceforge.net/forum/forum.php?
thread_id=963831&forum_id=115756

Ticket imported from: #834896. Ticket imported from: feature-requests/149.

Change History (3)

comment:1 by Kirben, 16 years ago

Owner: set to Kirben
Resolution: fixed
Status: newclosed

comment:2 by Kirben, 16 years ago

I just added a --copy-protection option, to enable copy
protection in games, when ScummVM disables it by default.

comment:3 by digitall, 12 months ago

Component: Engine: SCUMM
Game: Maniac Mansion
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