Having the copy protection not bypassed
|Reported by:||SF/einheitlix||Owned by:||Kirben|
There are some funny scenes (or other gimmicks) in several games when the copy protection fails.
- In Maniac Mansion, the house explodes - Still in Maniac Mansion, you can't read the warning sign on the security door when it's opened (especially funny with Bernard) - In Zak McKracken, you are put in jail when entering the wrong Visa codes - Still in Zak McKracken (FM Towns version), the game puts you in a demo mode when it thinks you aren't using the original CD. - ... etc ...
It would be nice if ScummVM could support the original copy protections. Bypassing them is cool most of the time, but sometimes it's a bummer these scenes can't be viewed via ScummVM. So, a command line parameter like --use-protection which would "enable" those copy protections would be very neat :-)
See this topic for more opinions about this: http://sourceforge.net/forum/forum.php? thread_id=963831&forum_id=115756
Ticket imported from: #834896. Ticket imported from: feature-requests/149.