Having the copy protection not bypassed
|Reported by:||SF/einheitlix||Owned by:||Kirben|
There are some funny scenes (or other gimmicks) in several games
when the copy protection fails.
- In Maniac Mansion, the house explodes
- Still in Maniac Mansion, you can't read the warning sign on the
security door when it's opened (especially funny with Bernard)
- In Zak McKracken, you are put in jail when entering the wrong Visa
- Still in Zak McKracken (FM Towns version), the game puts you in a
demo mode when it thinks you aren't using the original CD.
- ... etc ...
It would be nice if ScummVM could support the original copy
protections. Bypassing them is cool most of the time, but sometimes
it's a bummer these scenes can't be viewed via ScummVM. So, a
command line parameter like --use-protection which would "enable"
those copy protections would be very neat :-)
See this topic for more opinions about this:
Ticket imported from: #834896. Ticket imported from: feature-requests/149.