Opened 18 years ago
Closed 18 years ago
#3001 closed defect (fixed)
GOB2: No Ending
Reported by: | SF/exofreeze | Owned by: | DrMcCoy |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Gobliins 2 |
Description
- ScummVM SVN: January 11, 2007, 11:01 pm, Win32 - Crahes during load for ending - Gobliins 2 CD Version 2.01 - English - Tested on Windows Media center and XP SP 2 - Save game Attached
When completing the final puzzle(launching buffoon to sponge, drawing door with fingus, and then opening handle with winkle) the actors leave through the door, the game shows a loading screen, and then exits. I can very briefly see an error in the scumm dosbox which looks as though it is saying there is a missing track, although its hard to be sure of this due to how fast it blinks by.
Ticket imported from: #1634250. Ticket imported from: bugs/3001.
Attachments (1)
Change History (6)
by , 18 years ago
comment:1 by , 18 years ago
Summary: | No Ending → GOB2: No Ending |
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comment:2 by , 18 years ago
edit: I have confirmed the exact error message on exit. Track g1final not found!
comment:3 by , 18 years ago
Owner: | set to |
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comment:4 by , 18 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:5 by , 18 years ago
Hmm, seems like that track is really missing (the original executable just continues playing the last screen's track). I've changed CDROM::startTrack() to just warn without exiting when a track isn't found now...
gobliins savegame