Opened 3 years ago
Last modified 3 years ago
#11516 new defect
GLK: Glulxe - crash when loading Counterfeit Monkey
Reported by: | dfabulich | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: GLK: Glulxe |
Version: | Keywords: | ||
Cc: | Game: |
Description
Download Counterfeit Monkey from http://mirror.ifarchive.org/if-archive/games/glulx/CounterfeitMonkey.gblorb
Save it in an empty directory, add it as a game. I'm using the daily build osx_x64-master-9d8edfa3 on macOS 10.15.5.
I'm able to successfully add the game to the library, and it's correctly identified as Counterfeit Monkey, but ScummVM will crash when it loads.
(I've been able to successfully load other gblorb games from IF Archive, including, for example, The Wizard Sniffer. http://ifarchive.org/if-archive/games/competition2017/The%20Wizard%20Sniffer/The_Wizard_Sniffer.gblorb )
Change History (2)
comment:1 by , 3 years ago
comment:2 by , 3 years ago
Summary: | ScummGlk crashes when loading Counterfeit Monkey → GLK: Glulxe - crash when loading Counterfeit Monkey |
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Thanks for the report. I hadn't yet tested my work on the GLULX sub-engine, which is why it wasn't included in the list for the testing announcement. I knew it was missing some saving code, so I just finished implementing it, hoping that that would be all that was needed/remaining for it. However, it looks like there's other issues in the script interpreter that'll still need to be looked into. So I've now properly marked the sub-engine games as unstable, and not for immediate testing.