DOTT/SAM: GM Instrument Chorus Level Improperly Set
|Reported by:||SF/tbcarey||Owned by:||eriktorbjorn|
|Game:||Day of the Tentacle|
While investigating bug #1159518 [https://sourceforge.net/tracker/index.php?func=detail&aid=1159518&group_id=37116&atid=418820], I discovered that the instrument chorus levels for the two SCUMM games that use General MIDI natively [Day Of The Tentacle + Sam'n'Max Hit The Road] are improperly set to 64 for every single instrument, while the original interpreters for both games set every instrument to chorus level 0 consistently throughout the game. Global chorus level remains at 64 in the originals as well, so that doesn't need to be changed. I was able to easily track these differences via the display on my SC-88.
Ticket imported from: #1159734. Ticket imported from: bugs/1947.