CMI: Tall costumes being drawn wrong
|Reported by:||eriktorbjorn||Owned by:||SF/ender|
|Game:||Monkey Island 3|
There's a small problem with the AKOS code which causes Guybrush to be drawn as random pixel noise in some frames in the first room in CMI. This is because codec1_spec3() defines height as a byte, while _height is an int.
The patch is trivial, but untested since I didn't notice until just now that the bug also appears in codec1_genericDecode() and codec1_spec1(). I don't know in which cases these will cause trouble though.
Ticket imported from: #659331. Ticket imported from: patches/255.