#8150 closed patch (fixed)
CMI: Tall costumes being drawn wrong
Reported by: | eriktorbjorn | Owned by: | SF/ender |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description
There's a small problem with the AKOS code which causes Guybrush to be drawn as random pixel noise in some frames in the first room in CMI. This is because codec1_spec3() defines height as a byte, while _height is an int.
The patch is trivial, but untested since I didn't notice until just now that the bug also appears in codec1_genericDecode() and codec1_spec1(). I don't know in which cases these will cause trouble though.
Ticket imported from: #659331. Ticket imported from: patches/255.
Attachments (1)
Change History (4)
by , 22 years ago
Attachment: | akos-fix.diff added |
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comment:2 by , 22 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:3 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Monkey Island 3 |
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Patch against a December 28 CVS snapshot