COMI: Crash when talking with Rottingham (starting Chapter 3
|Reported by:||SF/ys_||Owned by:||aquadran|
|Game:||Monkey Island 3|
Thanks to the fix of another bug now I can continue
playing the Chapter 3 intro. Now it crashes at another
moment. It seems it has some difficult finding a file or
something (see output below). Here is the approximated
transcription of the dialogue (the original one is in
Spanish, and my English isn't too good, sorry).
GUY: "Rottingham, it's you! What do you want, plus of a
ROT: "I'm coming to take your legendary Blood Island
map, and then i'll found the diamond you quoted. It will
be a good papercrush for my desktop"
( VAN: "Oh, look! It's jumping!" BIL: "Ooooh!" HAG:
GUY: "Hear me, i'll never give you that map. I need it to
ROT: "So I'll have to take it by force!"
( VAN: "That whale must be 30 mettres long!.. and must
be 200 tons. weight!" )
ROT: "You know, in a sword fighting, a... (CRASH)"
- The CRASH always occurs in that sentence, but not
always at the same moment-
Here is, output from debug 9:
getResourceAddress(Script,125) == 0x872aa7c
Script 125, offset 0xe88:  o8_wait()
Script 125, offset 0xe8a:  o6_pushWord()
Script 125, offset 0xe8f:  o6_pushWord()
Script 125, offset 0xe94:  o6_pushWord()
Script 125, offset 0xe99: [B2] o6_soundKludge()
Set music sequence: seqRott2b, 2302-R~1.IMX
Locking mutex IMuseDigital::cloneToFadeOutTrack()
Locking mutex IMuseDigital::callback()
Unlocking mutex IMuseDigital::cloneToFadeOutTrack()
BundleMgr::decompressSampleByName() Failed finding
Fatal signal: Segmentation Fault (SDL Parachute
Fade: sound(2304), Vol(121)
getDataFromRegion() region:8, offset:46416, size:7056,
Unlocking mutex IMuseDigital::callback()
Violación de segmento
I'm using ScummVM CVS 20040604 in a Debian
GNU/Linux testing/unstable box, compiled with gcc 3.3.
COMI is the Spanish version.
Attached a savegame.
Ticket imported from: #968358. Ticket imported from: bugs/1654.