Opened 15 years ago

Closed 15 years ago

Last modified 15 years ago

#4506 closed defect (fixed)

WEEN: Animation Issues

Reported by: SF/kuroshiro Owned by: DrMcCoy
Priority: normal Component: Engine: Gob
Version: Keywords:
Cc: Game: Ween


I have recently tested Ween: The Prophecy (Dos/English) on the August 1st 1.0.0 SVN, using windows XP.

There are two basic problems 1) Whenever a non-FMV animation is played in game, there is a seemingly random chance of it being played at super speed. This can happen for seemingly any animation in the game, and there doesn't seem to be any way to tell when it is going to happen. You can save a game, have an animation play, load the game, and it could still play super fast.

2). Somewhat less noticable, but still there. If you use ESC (on Windows at least) to try to skip certain FMV animations, the animation will usually not skip but rather just leave a little "afterimage" of the animation which will soon vanish. It's a bit hard to get a SS of this as it doesn't last very long, but to see it just try going left out of the starting room and skipping the two guys' dancing animation. Skipping FMVs also occasionally leads to a crash which I will post seperately.

Ticket imported from: #2830985. Ticket imported from: bugs/4506.

Change History (4)

comment:1 by DrMcCoy, 15 years ago

1) Yes, I've noticed that in other gob games too. I need to trace that.

2) The original simply didn't allow ESC these animations, so the scripts don't check for that only clean what would be there in the last frame. Maybe I can work around that by drawing that last frame after ESCing.

comment:2 by DrMcCoy, 15 years ago

Owner: set to DrMcCoy

comment:3 by DrMcCoy, 15 years ago

Fixed in SVN repository

comment:4 by DrMcCoy, 15 years ago

Resolution: fixed
Status: newclosed
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