Opened 4 years ago

Closed 4 years ago

Last modified 3 years ago

#12024 closed defect (fixed)

TWINE: Rendering error

Reported by: mgerhardy Owned by: mgerhardy
Priority: normal Component: Engine: TwinE
Version: Keywords:
Cc: Game: Little Big Adventure

Description

Attachments (1)

scummvm-lba-00002.png (268.4 KB ) - added by mgerhardy 4 years ago.

Download all attachments as: .zip

Change History (4)

by mgerhardy, 4 years ago

Attachment: scummvm-lba-00002.png added

comment:1 by mgerhardy, 4 years ago

Owner: set to mgerhardy
Resolution: fixed
Status: newclosed

comment:2 by mgerhardy, 3 years ago

This is related to the fact that the sprite parser is creating a (palette) surface - but the original brick tile parser just did not write those pixels while blitting the tile. So we either have to app the brick tile mask for blitting or we have to check whether the main palette contains an entry that can be used as transparent color index.

comment:3 by mgerhardy, 3 years ago

Summary: Rendering errorTWINE: Rendering error
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