#12024 closed defect (fixed)
TWINE: Rendering error
Reported by: | mgerhardy | Owned by: | mgerhardy |
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Priority: | normal | Component: | Engine: TwinE |
Version: | Keywords: | ||
Cc: | Game: | Little Big Adventure |
Description
Introduced in c1b89c9878f6afeff53225db745ee481b8146a64
Attachments (1)
Change History (4)
by , 4 years ago
Attachment: | scummvm-lba-00002.png added |
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comment:1 by , 4 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:2 by , 3 years ago
comment:3 by , 3 years ago
Summary: | Rendering error → TWINE: Rendering error |
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This is related to the fact that the sprite parser is creating a (palette) surface - but the original brick tile parser just did not write those pixels while blitting the tile. So we either have to app the brick tile mask for blitting or we have to check whether the main palette contains an entry that can be used as transparent color index.