Opened 18 years ago

Closed 18 years ago

Last modified 3 months ago

#21 closed defect (fixed)

Invalid actor in indy4

Reported by: SF/jackburton Owned by: SF/strigeus
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Indiana Jones 4

Description

In Omar-Al-Jabbar's house (logic and action path), if you use
the camel, the game will exit with this error:
Error(65:210:0xB215): Invalid actor 106 in
o5_walkActorToActor(2)!

As I already told you, I managed to fix that error by changing
the first walkactortoactor opcode to walkactortoobject. Still
unsure if it's the correct solution.

Ticket imported from: #478644. Ticket imported from: bugs/21.

Change History (4)

comment:1 by SF/strigeus, 18 years ago

I've fixed the bug. It seems to be a bug in the original
Indy4 game. I added a workaround.

comment:2 by SF/strigeus, 18 years ago

Owner: set to SF/strigeus
Resolution: fixed
Status: newclosed

comment:3 by digitall, 12 months ago

Component: Engine: SCUMM
Game: Indiana Jones 4

comment:4 by Mataniko, 3 months ago

In c1124c9c:

CLOUD: Handle Cloud requests more frequently

ConnectionManager used to poll Cloud requests every second, while curl
requests were polled every 1/20th of a second. If curl request was over
at, say, frame #21, corresponding Cloud request would've only work with
that at frame #40 (950 ms later), which was making everything
cloud-related slower than it could be. This commit fixes it by making
Cloud polling period the same as curl polling period, and additionally
raises FPS to 25.

Note: See TracTickets for help on using tickets.