#5983 closed defect (fixed)
SCI: LONGBOW: Wrong shade of grey for cursors
Reported by: | SF/kurufinwe | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Conquests of the Longbow |
Description
Using ScummVM 1.5.0git2420-g975801b on Win 7 64 bit. Playing Conquests of the Longbow (DOS, English, v 1.0 with official Sierra patch).
The cursors in Longbow mostly use black and white, but some of them (bow, look and especially talk) have some grey pixels. As shown in the attached file, the shade of grey used by ScummVM is much too dark (left is the original interpreter in DOSBox, right is ScummVM).
Ticket imported from: #3489101. Ticket imported from: bugs/5983.
Attachments (1)
Change History (6)
by , 13 years ago
Attachment: | cursors.png added |
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comment:1 by , 13 years ago
This is due to the grey color used in the cursor palette.
Adding the following hack in GfxCursor::kernelSetShape() after setting colorMapping[3] (similar to the LB1 one) makes the colors match, but it's not the right way to address this issue: if (g_sci->getGameId() == GID_LONGBOW) colorMapping[3] = _palette->matchColor(223, 223, 223); // Light Grey
We need to determine if this color is hardcoded in the interpreter or set from the scripts themselves
comment:2 by , 13 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:3 by , 13 years ago
Added the aforementioned hack in 24e57808aa946ad38379b43ca205af6ef151c66a, which fixes the issue.
Closing
comment:5 by , 5 months ago
Owner: | changed from | to
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Proper fix in 61323e8d990c102d030b70728a98e1c010056bb3
Left is original, right is ScummVM