Opened 7 months ago
Closed 6 months ago
#15064 closed defect (fixed)
SCUMM: DIG: Muscle flex Easter egg inaccessible
Reported by: | mike-SpeedyAdventures | Owned by: | AndywinXp |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | The Dig |
Description
Ctrl-B causes Low to flex his muscles, which I assume is meant to be an Easter egg. It works as expected with the original GUI deactivated.
With the original GUI active, Ctrl-B prints a message that says "iMuse buffer count changed to X" instead. Might be a left-over debug thing, that snuck in?
Tested on 2.8.1 and a very recent 2.9.0git build.
Change History (3)
comment:1 by , 7 months ago
comment:2 by , 7 months ago
That was done on purpose, to let the user control the number of buffers used for iMUSE (for audio latency issues). CTRL-B is the combination used in COMI, I didn't remember that DIG used this for something else. I'll change this up when I can...
I can reproduce this too for Ctrl+B.
However, it seems that Ctrl+Alt+B will work for the Easter Egg animation, whether the original GUI is enabled or not.