Opened 3 months ago

Closed 2 months ago

#15064 closed defect (fixed)

SCUMM: DIG: Muscle flex Easter egg inaccessible

Reported by: mike-SpeedyAdventures Owned by: AndywinXp
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: The Dig


Ctrl-B causes Low to flex his muscles, which I assume is meant to be an Easter egg. It works as expected with the original GUI deactivated.

With the original GUI active, Ctrl-B prints a message that says "iMuse buffer count changed to X" instead. Might be a left-over debug thing, that snuck in?

Tested on 2.8.1 and a very recent 2.9.0git build.

Change History (3)

comment:1 by antoniou79, 3 months ago

I can reproduce this too for Ctrl+B.

However, it seems that Ctrl+Alt+B will work for the Easter Egg animation, whether the original GUI is enabled or not.

comment:2 by AndywinXp, 3 months ago

That was done on purpose, to let the user control the number of buffers used for iMUSE (for audio latency issues). CTRL-B is the combination used in COMI, I didn't remember that DIG used this for something else. I'll change this up when I can...

comment:3 by AndywinXp, 2 months ago

Owner: set to AndywinXp
Resolution: fixed
Status: newclosed

In e18e0a4d:

SCUMM: DIG: Fix CTRL-B easter egg not working

This fixes #15064. The CTRL-B combination was used in COMI to
regulate the buffer count for iMUSE, so I originally decided to extend
it to SCUMM v7 games. Unfortunately DIG uses this combination for
an easter egg, so the iMUSE buffer function is now available through
SHIFT-B for this game.

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