Custom Query (1128 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (1 - 100 of 1128)

1 2 3 4 5 6 7 8 9 10 11
Ticket Summary Status Owner Type Priority Component
#14987 GRIM: Manny gets frozen after opening the security door new defect blocker Engine: Grim
#3401 GOB3: double sprite glitch in the queen level new DrMcCoy defect high Engine: Gob
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new defect high Engine: Wintermute
#11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision
#13128 GRIM: Grim Fandango Remastered - Steam MD5 new feature request high Engine: Grim
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect high Engine: Chewy
#13771 French translation variant for asylum new patch high Engine: Asylum
#13782 MADE: ScummVM closes unexpectedly after playing first audio new defect high Engine: MADE
#13939 MD5: ADL: Unknown game variant for hires2 new defect high Engine: ADL
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled new defect high Engine: Grim
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new defect high Engine: Tinsel
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge
#14401 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new defect high Engine: Grim
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new defect high Port: PSP
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- defect high Ports
#14590 Korean translate for sword2 new patch high Engine: Sword2
#14630 BACKENDS: 3DS: No text visible in any UI elements new defect high Port: 3DS
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS
#14635 MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants new defect high Engine: GLK: Adrift
#14641 BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS new defect high Port: PS3
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2
#14660 MD5: Unknown game variant for buried new defect high Engine: Buried
#14693 Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN) pending somaen patch high Engine: Wintermute
#14697 Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN) pending somaen patch high Engine: Wintermute
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new defect high Engine: Tetraedge
#14751 Peggy's Party Special Edition new feature request high Engine: Director
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect high Engine: Hypno
#14835 FREESCAPE: Dark Side sounds are not implemented new neuromancer defect high Engine: Freescape
#14862 SWORD2: Unknown Game Variant pending digitall defect high Engine: Sword2
#14863 PRIVATE: use original cursors from the exe new neuromancer feature request high Engine: Private
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file new defect high Engine: AGOS
#14921 SCI: QFG4: Throwing Rocks at Bonsai Bush is Again Causing Crashes (w/Ashlancer) new defect high Engine: SCI
#14964 Nancy Drew Haunted Mansion- Force closing new defect high Engine: Nancy
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new defect normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new defect normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new defect normal Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new defect normal Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new defect normal Engine: SCUMM
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS
#4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI
#4480 SAGA: ITE - Graphics glitches in rat cave new defect normal Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM
#4535 SCUMM: MI (Amiga) - Voodoo lady palette glitches new defect normal Engine: SCUMM
#4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels new Kirben defect normal Engine: SCUMM
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy defect normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy defect normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy defect normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy defect normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala new defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben defect normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy defect normal Engine: Gob
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres defect normal Engine: Parallaction
#4926 TOOLS: descumm "} else {" blocks new defect normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect normal Port: Mac OS X
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy defect normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy defect normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy defect normal Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke defect normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new defect normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo
#5724 MOHAWK: LB - Unaccounted for game: arg new fuzzie defect normal Engine: Mohawk
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal Engine: AGI
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect normal Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- defect normal Engine: SAGA
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy defect normal Engine: Gob
#5828 SAGA: IHNM - Character selection animations often miss a frame new defect normal Engine: SAGA
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect normal Engine: AGOS
#5884 SCUMM/HE: Blue's Clues Art Time Glitches new defect normal Engine: SCUMM
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk new DrMcCoy defect normal Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect normal Port: iOS
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new defect normal Engine: Tinsel
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new defect normal Ports
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect normal Engine: Hugo
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall defect normal Engine: TeenAgent
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new defect normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new defect normal Engine: SCUMM
#6203 WME: Dirty Split - Dialog coming out of wrong character new lolbot-iichan defect normal Engine: Wintermute
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new defect normal Engine: Toltecs
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect normal Engine: AGOS
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie defect normal Engine: Mohawk
#6271 TINSEL: DW1 - Can't take custard book new bluegr defect normal Engine: Tinsel
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv defect normal Engine: Toon
#6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles new defect normal Engine: Gob
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new defect normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new defect normal Engine: Gob
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie defect normal Engine: Tony
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect normal Engine: AGOS
#6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French new fuzzie defect normal Engine: Mohawk
#6392 TSAGE: BF - Animation jitter after entering police station new defect normal Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new defect normal Engine: Tinsel
1 2 3 4 5 6 7 8 9 10 11
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.