| #16418 |
DS: Crash when opening Mass Add dialog
|
new
|
|
defect
|
blocker
|
Port: NDS
|
| #10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
new
|
|
defect
|
high
|
Engine: Tinsel
|
| #11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
pending
|
|
defect
|
high
|
Engine: Grim
|
| #13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
new
|
|
defect
|
high
|
Engine: Parallaction
|
| #14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
new
|
|
defect
|
high
|
Cloud
|
| #14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
feature request
|
high
|
Ports
|
| #14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
|
defect
|
high
|
Engine: Tony
|
| #14698 |
TINSEL: In Discworld 1 Act 4, dragon disappears from the square where it challenges rincewind and reappears at the end
|
new
|
|
defect
|
high
|
Engine: Tinsel
|
| #15157 |
SKY: BASS cursor disappeared
|
new
|
|
defect
|
high
|
Engine: Sky
|
| #15356 |
AGS: Implement custom keymapper for a selection of games
|
new
|
|
feature request
|
high
|
Engine: AGS
|
| #15489 |
SAGA: IHNM fails to start on the 3DS
|
new
|
|
defect
|
high
|
Engine: SAGA
|
| #15505 |
SCUMM HE MOONBASE: big endian problem (MORPHOS)
|
pending
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
| #15531 |
GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer)
|
new
|
|
defect
|
high
|
Engine: Grim
|
| #15621 |
REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles
|
new
|
|
defect
|
high
|
Engine: Ultima
|
| #15656 |
MIDI: Add support for Nuked SC-55
|
new
|
|
feature request
|
high
|
Audio
|
| #15668 |
GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
|
new
|
|
defect
|
high
|
Engine: Grim
|
| #15789 |
KINGDOM: Spell of Traveling cannot be selected
|
new
|
|
defect
|
high
|
Engine: Kingdom
|
| #15883 |
AGS: Gobliiins 5: Game crashes after completing the first part
|
new
|
|
defect
|
high
|
Engine: AGS
|
| #15960 |
TWP: In part 3, Teddy bear and passport may not be present in Boris's hotel room
|
new
|
scemino
|
defect
|
high
|
Engine: TWP
|
| #16001 |
DRACI: Selected item is unusable after saving
|
new
|
|
defect
|
high
|
Engine: Draci
|
| #16017 |
REMORSE: Getting stuck when jumping into crates
|
new
|
|
defect
|
high
|
Engine: Ultima
|
| #16253 |
BACKENDS: OPENGLSDL: MYST3: 3D OpenGL incorrectly resizes window when switching from Fullscreen Mode.
|
new
|
|
defect
|
high
|
Graphics
|
| #16400 |
TOT: Game freezes when examining some inventory items after using them
|
new
|
|
defect
|
high
|
Engine: Tot
|
| #16416 |
CRAB: Unrest: Many graphical assets are missing/garbled
|
new
|
|
defect
|
high
|
Engine: CRAB
|
| #16448 |
TINSEL: Discworld Act III: Crash when climbing back over the edge
|
new
|
|
defect
|
high
|
Engine: Tinsel
|
| #16497 |
SHERLOCK: ROSETATTOO: (Chinese) inventory action menu missing due to localized target mismatch
|
new
|
|
defect
|
high
|
Engine: Sherlock
|
| #16552 |
Unknown game variant for ags
|
new
|
|
feature request
|
high
|
Engine: AGS
|
| #3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
| #4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
defect
|
normal
|
Engine: AGI
|
| #4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
| #4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
| #5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
| #5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
| #5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
| #6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
| #6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
| #6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
| #6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
| #6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
| #6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
| #6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
| #6293 |
TOON: Mouse isn't deactivated after being picked up
|
new
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
| #6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
|
defect
|
normal
|
Engine: Tony
|
| #6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
| #6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
| #6431 |
MADE: RTZ demo freezes
|
new
|
|
defect
|
normal
|
Engine: MADE
|
| #6453 |
WME: Rosemary - Text glitch
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
| #6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
| #6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
| #6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6632 |
TOUCHE / IOS: Several Animations are missing
|
new
|
|
defect
|
normal
|
Engine: Touche
|
| #6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6649 |
WME: 5MA - wasps animation is too slow
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
| #6652 |
WME: white chamber - bot flickers when changing directions
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
| #6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #6716 |
Implement descriptive error message on save failure
|
new
|
|
feature request
|
normal
|
Port: Android
|
| #6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
| #6831 |
MADS: User Interface gradually gets corrupted from background animations
|
new
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
| #6836 |
TONY: Pathfinding bug/Tony walking in place
|
new
|
|
defect
|
normal
|
Engine: Tony
|
| #6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
| #6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
new
|
|
defect
|
normal
|
Engine: Toon
|
| #6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
new
|
|
defect
|
normal
|
Engine: Toon
|
| #6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
|
defect
|
normal
|
Engine: Touche
|
| #7003 |
TOON: Flux Glitch (Lab)
|
new
|
|
defect
|
normal
|
Engine: Toon
|
| #7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
| #7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
|
defect
|
normal
|
Engine: MADE
|
| #7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
defect
|
normal
|
Engine: AGI
|
| #7054 |
MADS: Flickering Doors
|
new
|
|
defect
|
normal
|
Engine: MADS
|
| #7055 |
MADS: Intro: Annoying sond
|
new
|
|
defect
|
normal
|
Engine: MADS
|
| #7056 |
MADS: Console: warnigs SFX
|
new
|
|
defect
|
normal
|
Engine: MADS
|
| #7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
new
|
|
feature request
|
normal
|
Engine: TsAGE
|
| #7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
| #7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
|
defect
|
normal
|
Engine: Touche
|
| #7182 |
LURE: DOS/ITALIAN - stuck characters
|
new
|
|
defect
|
normal
|
Engine: Lure
|
| #7307 |
DC: Possibility to select a specific VMU for saving
|
new
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
| #7331 |
MIDI: Percussive Organ pitch correction with GM output
|
new
|
|
feature request
|
normal
|
Audio: MT32
|