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Results (1 - 100 of 677)

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Ticket Summary Status Owner Type Priority Component
#4616 GOB3: Lock up at grocery new DrMcCoy defect blocker Engine: Gob
#3712 ALL: --savepath=PATH broken new defect high --Unset--
#5405 WOODRUFF: Can't Get Master's Powers new DrMcCoy defect high Engine: Gob
#5667 HUGO: Priority glitches in Whodunit? (Main Hall) new Strangerke defect high Engine: Hugo
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect high Engine: AGI
#5862 AGOS: Deadlock when quitting Waxworks demo new Kirben defect high Engine: AGOS
#5914 IPHONE: swipe to simulate arrow keys doesn't work new vinterstum defect high Ports
#6013 DW1: Act 2 Amazon dialog still skipping in GRA Versions new defect high Engine: Tinsel
#6025 TUCKER: crash after intro on PPC Mac OSX 10.3 new defect high Engine: Tucker
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect high Engine: AGOS
#6054 HUGO: Priority glitch in Whodunit? (Parrot) new Strangerke defect high Engine: Hugo
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect high Engine: AGOS
#6842 Sfinx - Possible BUG... can't finish the game at this savepoint. new defect high Engine: CGE2
#7011 RINGWORLD2: Deadlock in the sound code new defect high Engine: TsAGE
#7085 Neverhood Russian version bug (BlbArchive::load() Error during decompression) new defect high Engine: Neverhood
#7677 SCUMMVM on Symbian S60 v5 Touch phones new enhancement high
#7891 REWORK ASPECT RATIO correction (like DOSBOX) new enhancement high Engine: SCUMM
#9657 FULLPIPE: Memory leak on full version new defect high Engine: Fullpipe
#9696 SCI: KQ7: Harp in Etheria hangs game new defect high Engine: SCI
#1410 MI2: Two soundtracks playing at once new defect normal Engine: SCUMM
#1946 ADLIB: Adlib Emulation doesn't Respect Volume Settings new defect normal
#2377 MI VGA: Guybrush doesn't appear immediately at the 1st beach new defect normal Engine: SCUMM
#2477 MANIACNES: Walking and talking doesn't display properly new defect normal Engine: SCUMM
#2536 MANIACNES: Minor newgame sound glitch new defect normal Engine: SCUMM
#2538 MANIACNES: Sound glitches new defect normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new defect normal Engine: SCUMM
#3110 ZAK: Time bug in airplane new defect normal Engine: SCUMM
#3215 ZAK: intro behavior + movement new defect normal Engine: SCUMM
#3326 COMI: Occasional missing speech... new defect normal Engine: SCUMM
#3454 COMI: Part 5: Clickable sky behaves strangely new defect normal Engine: SCUMM
#3467 MANIAC V1: Feeding Meat Eating Plant doesn't work correctly new defect normal Engine: SCUMM
#3493 DIG: Rat Trap Puzzle Error new defect normal Engine: SCUMM
#3533 HE FREDDI4: Luther posessed and ghost whispering new Kirben defect normal Engine: SCUMM
#3594 MANIACNES: Text artifacts new defect normal Engine: SCUMM
#3709 SAM: text off screen in german version new defect normal Engine: SCUMM
#3757 SIMON1: Bad sync Iin Italian CD version new defect normal Engine: AGOS
#3813 SPYFOX3 GERMAN: Crashes when entering ''hair-style'' room new Kirben defect normal Engine: SCUMM
#3952 SWORD2: Core on startup if no audio device new defect normal Engine: Sword2
#4078 SIMON2: Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS
#4111 MANIAC V2: Meteor Police never arrives new defect normal Engine: SCUMM
#4112 MANIAC V2: Power never returns new defect normal Engine: SCUMM
#4129 MI2: Waterfall sound breaks up new defect normal Engine: SCUMM
#4144 T7G: Starting Apparition out of sync new spookypeanut defect normal Engine: Groovie
#4259 DIG: Cursor delays to appear after scene skip new defect normal Engine: SCUMM
#4303 COMI: The menu doesn't work properly new defect normal Engine: SCUMM
#4354 MIDI: MidiParser::hangingNote(): Exceeded polyphony! new defect normal Engine: Tinsel
#4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI
#4391 COMI: No digital iMUSE fades new defect normal Engine: SCUMM
#4410 DIG: Subtitles are sometimes not displayed new defect normal Engine: SCUMM
#4424 COMI: Guybrush walks in place when examing certain objects new defect normal Engine: SCUMM
#4480 ITE: Graphics glitches in rat cave new defect normal Engine: SAGA
#4493 INDY3 MAC: Credits Overwritten new defect normal Engine: SCUMM
#4494 INDY3 MAC: Music Does Not Play When Loading Games new defect normal Engine: SCUMM
#4499 MI2: MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM
#4502 ScummVM won't quit if error() is called in a timer callback new defect normal --Unset--
#4535 MONKEY: Voodoo lady palette glitches in Amiga version new defect normal Engine: SCUMM
#4556 MANIAC V2: Purple Tentacle appears in lab after he leaves new defect normal Engine: SCUMM
#4562 CHASE: can't create new levels new Kirben defect normal Engine: SCUMM
#4575 FT: Issue with subtitles in French version new sylvaintv defect normal Engine: SCUMM
#4593 ZAK-V1-C64 Graphic glitch in plain new defect normal Engine: SCUMM
#4594 ZAK: Zak keeps walk animation without moving new defect normal Engine: SCUMM
#4601 ZAK FM-TOWNS: shopkeeper keeps walking new defect normal Engine: SCUMM
#4618 GOB3: Actor annimation is stuck or something new DrMcCoy defect normal Engine: Gob
#4620 GOB3: Duplicate main character sprite new DrMcCoy defect normal Engine: Gob
#4635 COMI: The Barbary Coast music switch too soon. new defect normal Engine: SCUMM
#4647 GOB3: Ooya can walk in the air new DrMcCoy defect normal Engine: Gob
#4649 GOB3: Divinity (last) level: left doorbell dissapeared new DrMcCoy defect normal Engine: Gob
#4650 MOTOMAGX: voices sound faster than normal new defect normal Engine: SCUMM
#4687 ITE: Jail bug after speaking to Shiala new defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM
#4767 SPYFOX 3: Sprite problem new Kirben defect normal Engine: SCUMM
#4775 GOB2: Machine hotspot disappears in armor room new DrMcCoy defect normal Engine: Gob
#4776 FREDDI 1: Graphical Glitch in opening cutscene new Kirben defect normal Engine: SCUMM
#4801 HE SPYFOX 2: Actor talk animation broken new Kirben defect normal Engine: SCUMM
#4815 NIPPON: Explanation verbs stuck new peres defect normal Engine: Parallaction
#4821 NIPPON: "Push the button" verb appears when it shouldn't new peres defect normal Engine: Parallaction
#4871 SYMBIAN: TEEN: cannot load game new anotherguest defect normal Engine: TeenAgent
#4872 SYMBIAN: TUCKER: game quits after a minute of play new anotherguest defect normal Engine: Tucker
#4876 IPHONE: Skip gesture does not work in 'click-and-drag' mode new vinterstum defect normal
#4879 IPHONE: iPad rotation lock not handled properly new vinterstum defect normal
#4883 COMI/SYMBIAN: ingame music sounds like static noise new anotherguest defect normal Engine: SCUMM
#4906 TOOLS: Voice Cut-Off with LAME compressed .bun files new defect normal
#4911 COMI: crash on 1-st scene (Russian version) new sev- defect normal Engine: SCUMM
#4926 descumm "} else {" blocks new defect normal Tools
#4935 ELVIRA2: Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS
#5115 SCI: Missing music instruments new defect normal Engine: SCI
#5307 SCI: PQ3: channel volumes are wrong when using Adlib new defect normal Engine: SCI
#5312 MI1: navigator (related to actor faces actor) new defect normal Engine: SCUMM
#5320 MT-32 MIDI in OSX Broken Between 1.0 and 1.1 Releases new athrxx defect normal Engine: SCUMM
#5368 MANIACNES: Character stuck after opening lab door new defect normal Engine: SCUMM
#5406 WOODRUFF: Menu Graphics Glitch In High Morals Club new defect normal Engine: Gob
#5409 WOODRUFF: Annoying scrolling behaviour in windowed mode new DrMcCoy defect normal Engine: Gob
#5413 WOODRUFF: Possible lockup in the prison tower new DrMcCoy defect normal Engine: Gob
#5490 GOB3: Incorrect Name of Potion Object In Lab new Strangerke defect normal Engine: Gob
#5624 ZAKTOWNS: Opening hostel door (Mars) corrupts cutscene index new Kirben defect normal Engine: SCUMM
#5636 MOHAWK: MD5 checksums for undetected Living Books demos new fuzzie defect normal Engine: Mohawk
#5638 IHNM: Animations speed/sequence is off new defect normal Engine: SAGA
#5724 LB: Unaccounted for game: arg new fuzzie defect normal Engine: Mohawk
#5732 DC: Toonstruck demo launch error new zeldin defect normal Engine: Toon
#5745 ITE Floppy: Audio loops and game stops responding new sev- defect normal Engine: SAGA
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