#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
new
|
|
defect
|
blocker
|
Audio
|
#15392 |
BACKENDS: FS: Make file writing atomic commit breaks saving changes to files in ScummVM Windows Roaming folder
|
new
|
|
defect
|
blocker
|
Port: Win64
|
#3401 |
GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot
|
new
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
|
new
|
fuzzie
|
defect
|
high
|
Engine: Mohawk
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
|
defect
|
high
|
Engine: Wintermute
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
defect
|
high
|
Engine: ZVision
|
#13128 |
GRIM: Grim Fandango Remastered - Steam MD5
|
new
|
|
feature request
|
high
|
Engine: Grim
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
defect
|
high
|
Engine: Chewy
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
|
defect
|
high
|
Engine: MADE
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
defect
|
high
|
Port: Android
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
new
|
|
defect
|
high
|
Engine: Grim
|
#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
|
new
|
|
defect
|
high
|
Engine: Tinsel
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
|
defect
|
high
|
Engine: Tetraedge
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
defect
|
high
|
Engine: Mohawk
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
defect
|
high
|
Engine: Mohawk
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
new
|
|
defect
|
high
|
Engine: Grim
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
new
|
|
defect
|
high
|
Port: PSP
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
defect
|
high
|
Ports
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
defect
|
high
|
Engine: CGE2
|
#14660 |
MD5: Unknown game variant for buried
|
new
|
|
defect
|
high
|
Engine: Buried
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
new
|
|
defect
|
high
|
Engine: Tetraedge
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
defect
|
high
|
Engine: Sword2
|
#14863 |
PRIVATE: use original cursors from the exe
|
new
|
neuromancer
|
feature request
|
high
|
Engine: Private
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
pending
|
athrxx
|
defect
|
high
|
Engine: AGOS
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
new
|
|
defect
|
high
|
Engine: Nancy
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
|
defect
|
high
|
Audio
|
#15190 |
CINE: Operation Stealth demo hangs on the DS
|
new
|
|
defect
|
high
|
Engine: Cine
|
#15193 |
DRASCULA: Crash with the DS port when playing cutscenes
|
new
|
|
defect
|
high
|
Engine: Drascula
|
#15197 |
HUGO: Icon bar gets stuck with the DS port
|
new
|
|
defect
|
high
|
Engine: Hugo
|
#15205 |
GUI: Missing scroll bars for the Mass Add dialog
|
new
|
|
defect
|
high
|
GUI
|
#15287 |
SWORD2: USA 2CD Full game detected as demo
|
new
|
|
defect
|
high
|
Engine: Sword2
|
#15319 |
AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others)
|
new
|
|
feature request
|
high
|
Engine: AGS
|
#15341 |
GOB2: footsteps sound issues
|
new
|
Antonin-Carette-RedArtGames
|
defect
|
high
|
Engine: Gob
|
#15394 |
PSP: ULTIMA8: Crash after Pentagram logo
|
new
|
|
defect
|
high
|
Port: PSP
|
#15412 |
SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM
|
new
|
|
defect
|
high
|
Engine: SCUMM
|
#15436 |
DREAMWEB: Assert failure in showAllEx
|
new
|
|
defect
|
high
|
Engine: Dreamweb
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
defect
|
normal
|
Engine: AGI
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
#4926 |
TOOLS: descumm "} else {" blocks
|
new
|
|
defect
|
normal
|
Tools
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
athrxx
|
defect
|
normal
|
Port: Mac OS X
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
new
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
new
|
|
defect
|
normal
|
Ports
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
new
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
#6293 |
TOON: Mouse isn't deactivated after being picked up
|
new
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Tony
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6431 |
MADE: RTZ demo freezes
|
new
|
|
defect
|
normal
|
Engine: MADE
|
#6442 |
MADE: RTZ - Video A/V sync broken
|
new
|
|
defect
|
normal
|
Engine: MADE
|