#10451 |
ANDROID: Crash when GUI language is set to certain languages
|
new
|
|
defect
|
blocker
|
GUI
|
#10586 |
MOHAWK: MYST: Focus issues with Gamebar enabled on Windows 10
|
new
|
|
defect
|
blocker
|
Port: Win32
|
#10587 |
WIN32: Launching via .cmd file with openGL and fullscreen fails on HiDPI displays
|
new
|
|
defect
|
blocker
|
Port: Win32
|
#10825 |
[Pajama Sam 2, RU] Terminate called after throwing an instance of 'std::bad_alloc'
|
new
|
|
defect
|
blocker
|
Engine: SCUMM
|
#10861 |
Darby the dragon: ERROR: Archive does not contain 'ANIM' 2329!
|
new
|
|
defect
|
blocker
|
Engine: Composer
|
#3712 |
ALL: --savepath=PATH broken
|
new
|
|
defect
|
high
|
GUI
|
#5405 |
WOODRUFF: Can't Get Master's Powers
|
new
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#5667 |
HUGO: Priority glitches in Whodunit? (Main Hall)
|
new
|
Strangerke
|
defect
|
high
|
Engine: Hugo
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
#5862 |
AGOS: Deadlock when quitting Waxworks demo
|
new
|
Mataniko
|
defect
|
high
|
Engine: AGOS
|
#5914 |
IPHONE: swipe to simulate arrow keys doesn't work
|
new
|
vinterstum
|
defect
|
high
|
Port: iOS
|
#6013 |
DW1: Act 2 Amazon dialog still skipping in GRA Versions
|
new
|
|
defect
|
high
|
Engine: Tinsel
|
#6054 |
HUGO: Priority glitch in Whodunit? (Parrot)
|
new
|
Strangerke
|
defect
|
high
|
Engine: Hugo
|
#6132 |
SCUMM: USE_ARM_COSTUME_ASM is buggy
|
new
|
|
defect
|
high
|
Engine: SCUMM
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
|
defect
|
high
|
Engine: Wintermute
|
#6810 |
ARM: Various Crashes due to buggy ARM ASM optimizations
|
new
|
|
defect
|
high
|
Ports
|
#6957 |
AUDIO: ARM ASM sound code causes distorted audio on 32 bit armv6
|
new
|
|
defect
|
high
|
Ports
|
#9705 |
FULLPIPE: AmigaOS: Crash on start
|
new
|
|
defect
|
high
|
Engine: Fullpipe
|
#10004 |
Android: Virt Keyboard modifier keys inconsistent after reopening keypad
|
new
|
|
defect
|
high
|
Port: Android
|
#10529 |
SPY FOX 3 GERMAN: Voices do not work at all
|
new
|
|
defect
|
high
|
Engine: SCUMM
|
#10610 |
Mismatch with libcurl3 from buildbot setup and libcurl4 from Debian/sid.
|
new
|
|
defect
|
high
|
Port: Linux
|
#10622 |
Journeyman Project - Pegasus Prime error
|
new
|
|
defect
|
high
|
Engine: Pegasus
|
#10765 |
QFG4 floppy: Assertion Error celobj32.cpp:179 at the swamp
|
new
|
|
defect
|
high
|
Engine: SCI
|
#10835 |
QFG4: Mage stuck unable to cast spells in endgame crystal room
|
new
|
|
defect
|
high
|
Engine: SCI
|
#2377 |
MI VGA: Guybrush doesn't appear immediately at the 1st beach
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#2477 |
MANIACNES: Walking and talking doesn't display properly
|
pending
|
digitall
|
defect
|
normal
|
Engine: SCUMM
|
#2536 |
MANIACNES: Minor newgame sound glitch
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#2538 |
MANIACNES: Sound glitches
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3110 |
ZAK: Time bug in airplane
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3215 |
ZAK: intro behavior + movement
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3326 |
COMI: Occasional missing speech...
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3454 |
COMI: Part 5: Clickable sky behaves strangely
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3467 |
MANIAC V1: Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3493 |
DIG: Rat Trap Puzzle Error
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3533 |
SCUMM: HE - FREDDI4 - Luther posessed and ghost whispering
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#3594 |
MANIACNES: Text artifacts
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3709 |
SAM: text off screen in german version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3757 |
SIMON1: Bad sync Iin Italian CD version
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#4078 |
SIMON2: Cat disappears and doesn't reappear
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#4111 |
MANIAC V2: Meteor Police never arrives
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4144 |
T7G: Starting Apparition out of sync
|
new
|
spookypeanut
|
defect
|
normal
|
Engine: Groovie
|
#4259 |
DIG: Cursor delays to appear after scene skip
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4303 |
COMI: The menu doesn't work properly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4354 |
MIDI: MidiParser::hangingNote(): Exceeded polyphony!
|
new
|
|
defect
|
normal
|
Audio
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
defect
|
normal
|
Engine: AGI
|
#4391 |
COMI: No digital iMUSE fades
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4410 |
DIG: Subtitles are sometimes not displayed
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4424 |
COMI: Guybrush walks in place when examing certain objects
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4480 |
ITE: Graphics glitches in rat cave
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4493 |
INDY3 MAC: Credits Overwritten
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4494 |
INDY3 MAC: Music Does Not Play When Loading Games
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4499 |
MI2: MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4502 |
ScummVM won't quit if error() is called in a timer callback
|
new
|
eriktorbjorn
|
defect
|
normal
|
--Other--
|
#4535 |
MONKEY: Voodoo lady palette glitches in Amiga version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4562 |
CHASE: can't create new levels
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4575 |
FT: Issue with subtitles in French version
|
new
|
sylvaintv
|
defect
|
normal
|
Engine: SCUMM
|
#4594 |
ZAK: Zak keeps walk animation without moving
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4601 |
ZAK FM-TOWNS: shopkeeper keeps walking
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4618 |
GOB3: Actor annimation is stuck or something
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4620 |
GOB3: Duplicate main character sprite
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4635 |
COMI: The Barbary Coast music switch too soon.
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4647 |
GOB3: Ooya can walk in the air
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4649 |
GOB3: Divinity (last) level: left doorbell dissapeared
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4650 |
MOTOMAGX: voices sound faster than normal
|
new
|
|
defect
|
normal
|
Ports
|
#4687 |
ITE: Jail bug after speaking to Shiala
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4767 |
SCUMM: HE - SPYFOX 3 - Sprite problem with Spyfox's head
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4775 |
GOB2: Machine hotspot disappears in armor room
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4776 |
FREDDI 1: Graphical Glitch in opening cutscene
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4801 |
SCUMM: HE - SPYFOX 2 - Actor talk animation broken
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4815 |
NIPPON: Explanation verbs stuck
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
#4821 |
NIPPON: "Push the button" verb appears when it shouldn't
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
#4872 |
SYMBIAN: TUCKER: game quits after a minute of play
|
new
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
#4876 |
IPHONE: Skip gesture does not work in 'click-and-drag' mode
|
new
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
#4879 |
IPHONE: iPad rotation lock not handled properly
|
new
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
#4883 |
COMI/SYMBIAN: ingame music sounds like static noise
|
new
|
anotherguest
|
defect
|
normal
|
Engine: SCUMM
|
#4906 |
TOOLS: Voice Cut-Off with LAME compressed .bun files
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4911 |
COMI: crash on 1-st scene (Russian version)
|
new
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
#4926 |
descumm "} else {" blocks
|
new
|
|
defect
|
normal
|
Tools
|
#4935 |
ELVIRA2: Gameplay issue / Fighting bugs
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#5115 |
SCI: Missing music instruments
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#5307 |
SCI: PQ3: channel volumes are wrong when using Adlib
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#5312 |
MI1: navigator (related to actor faces actor)
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#5320 |
MT-32 MIDI in OSX Broken Between 1.0 and 1.1 Releases
|
new
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
#5368 |
MANIACNES: Character stuck after opening lab door
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#5406 |
WOODRUFF: Menu Graphics Glitch In High Morals Club
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#5409 |
WOODRUFF: Annoying scrolling behaviour in windowed mode
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5413 |
WOODRUFF: Possible lockup in the prison tower
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5490 |
GOB3: Incorrect Name of Potion Object In Lab
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
#5624 |
ZAKTOWNS: Opening hostel door (Mars) corrupts cutscene index
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#5638 |
IHNM: Animations speed/sequence is off
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#5724 |
LB: Unaccounted for game: arg
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
#5732 |
DC: Toonstruck demo launch error
|
new
|
zeldin
|
defect
|
normal
|
Engine: Toon
|
#5745 |
ITE Floppy: Audio loops and game stops responding
|
new
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
#5752 |
WinCE: Fascination: Multifuncion mapping
|
new
|
CeRiAl
|
defect
|
normal
|
Port: WinCE
|
#5760 |
GOB3: Cannot move Blount in the Brain level
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5762 |
WinCE-Pharkas:Cannot exit left/right depending on landscape
|
new
|
CeRiAl
|
defect
|
normal
|
Port: WinCE
|
#5802 |
SYMBIAN: Bad green colors on Nokia N73 Music Edition
|
new
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|