#11985 |
PETKA: ScummVM doesn't identify the retail 3 CD version of Red Comrades 1
|
new
|
|
defect
|
blocker
|
Engine: Petka
|
#11995 |
BACKENDS: ANDROID: Starship Titanic 1.00.42b crashes on Android 10
|
new
|
|
defect
|
blocker
|
Port: Android
|
#12016 |
BASE: GMM features crash when using uncached plugins and dynamic detection
|
new
|
|
defect
|
blocker
|
--Unset--
|
#7027 |
ZVISION: ZGI: Mass Add picks wrong directory when adding Zork: Grand Inquisitor
|
new
|
|
defect
|
high
|
Engine: ZVision
|
#7107 |
TOLTECS: Wrong "Cancel" behaviour
|
new
|
|
defect
|
high
|
Engine: Toltecs
|
#9669 |
FULLPIPE: Scenes 31/32/34 - Inconsistent character state
|
new
|
|
defect
|
high
|
Engine: Fullpipe
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
|
defect
|
high
|
Engine: Fullpipe
|
#9713 |
FULLPIPE: Sprites/Animation broken (AmigaOS4)
|
new
|
|
defect
|
high
|
Engine: Fullpipe
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
|
defect
|
high
|
Engine: Fullpipe
|
#10395 |
FULLPIPE: Stuck when teleportating to foot
|
new
|
|
defect
|
high
|
Engine: Fullpipe
|
#10396 |
FULLPIPE: Rolling bridge is a wrong state
|
new
|
|
defect
|
high
|
Engine: Fullpipe
|
#10934 |
GUI: REMASTERED THEME: 'Remove Game' dialog missing defined top edge.
|
new
|
|
defect
|
high
|
GUI
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
new
|
|
defect
|
high
|
Graphics
|
#11193 |
SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource!
|
new
|
|
defect
|
high
|
Engine: SCUMM
|
#11244 |
CLOUD: Crash when loading a save from the launcher
|
new
|
|
defect
|
high
|
Cloud
|
#11396 |
SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, soft-freeze when opening the guardhouse's trap door
|
new
|
sev-
|
defect
|
high
|
Engine: Sword2
|
#11401 |
TOLTECS: Polish version crashes
|
new
|
|
defect
|
high
|
Engine: Toltecs
|
#11438 |
SHERLOCK: Scalpel - Dialogue text covers interface after looking at flower girl
|
new
|
|
defect
|
high
|
Engine: Sherlock
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
defect
|
high
|
Engine: ZVision
|
#11484 |
ZVISION: ZGI: Can no longer examine items
|
pending
|
bluegr
|
defect
|
high
|
Engine: ZVision
|
#11529 |
CRUISE: Cut-scenes happen too quickly and dialogue cannot be read
|
new
|
|
defect
|
high
|
Engine: Cruise
|
#11530 |
CRUISE: Missing end credits
|
new
|
|
defect
|
high
|
Engine: Cruise
|
#11531 |
CRUISE: Save at end of game causes crash on loading
|
new
|
|
defect
|
high
|
Engine: Cruise
|
#11644 |
Blazing Dragons: Splash screen font background too visible
|
new
|
|
defect
|
high
|
Engine: Dragons
|
#11719 |
Ultima IV: Galloping in Combat
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new
|
|
defect
|
high
|
Engine: Ultima
|
#11753 |
BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable
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new
|
|
defect
|
high
|
Port: Android
|
#11780 |
BACKENDS: Symbian - Virtual keyboard distortion: The letters are superimposed on each other.
|
new
|
|
defect
|
high
|
Port: Symbian
|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
|
defect
|
high
|
Engine: Grim
|
#11808 |
EMI: Freeze in the overworld after leaving Lava Pool puzzle. Cannot load menu or save game afterwards
|
new
|
|
defect
|
high
|
Engine: Grim
|
#11891 |
SWORD1: PlayStation version crashes ScummVM
|
new
|
|
defect
|
high
|
Engine: Sword1
|
#11910 |
BACKENDS: Symbian - The numeric keypad gets stuck.
|
new
|
|
defect
|
high
|
Port: Symbian
|
#11911 |
BACKENDS: Symbian - Auto save error.
|
new
|
|
defect
|
high
|
Port: Symbian
|
#11973 |
SCUMM: Implement original pause bars, and put Save/Load GUI type toggle in startup menu
|
new
|
|
defect
|
high
|
Engine: SCUMM
|
#11980 |
GLK engine does not support Russian keyboard layout
|
new
|
|
defect
|
high
|
Engine: GLK: ZCode
|
#12011 |
BACKENDS: ANDROID: Tony Tough - cannot bring up the action wheel on Android
|
new
|
|
defect
|
high
|
Port: Android
|
#12017 |
Unknown game variant for agos
|
new
|
|
enhancement
|
high
|
Engine: AGOS
|
#12021 |
SCI: KQ4 Rosella gets stuck entering doors
|
new
|
|
defect
|
high
|
Engine: SCI
|
#12030 |
SCUMM: FT: softlock when fast-exiting room before scripted cutscene
|
new
|
|
defect
|
high
|
Engine: SCUMM
|
#12044 |
Impossible to show the map in the GOG Polish version of Myst
|
new
|
|
defect
|
high
|
Engine: Mohawk
|
#2377 |
SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3215 |
SCUMM: Zak McKracken - intro behavior + movement
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3454 |
SCUMM: COMI - Part 5: Clickable sky behaves strangely
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3467 |
SCUMM: MM - Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3493 |
SCUMM: Dig - Rat Trap Puzzle Error
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3533 |
SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#3594 |
SCUMM: MM (NES) - Text artifacts
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3709 |
SCUMM: SAM - text off screen in german version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3712 |
ALL: --savepath=PATH broken
|
new
|
|
defect
|
normal
|
GUI
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#4111 |
SCUMM: MM - Meteor Police never arrives
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4144 |
GROOVIE: T7G - Starting Apparition out of sync
|
new
|
spookypeanut
|
defect
|
normal
|
Engine: Groovie
|
#4259 |
SCUMM: Dig - Cursor delays to appear after scene skip
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4303 |
SCUMM: COMI - The menu doesn't work properly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4354 |
AUDIO: MIDI - MidiParser::hangingNote(): Exceeded polyphony!
|
new
|
|
defect
|
normal
|
Audio
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
defect
|
normal
|
Engine: AGI
|
#4410 |
SCUMM: Dig - Subtitles are sometimes not displayed
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4424 |
SCUMM: COMI - Guybrush walks in place when examing certain objects
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4493 |
SCUMM: Indy3 (MAC) - Credits Overwritten
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4494 |
SCUMM: Indy3 (MAC) - Music Does Not Play When Loading Games
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4502 |
BASE: ScummVM won't quit if error() is called in a timer callback
|
new
|
eriktorbjorn
|
defect
|
normal
|
--Other--
|
#4535 |
SCUMM: MI (Amiga) - Voodoo lady palette glitches
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4562 |
SCUMM: Spy Fox: Cheese Chase - can't create new levels
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4575 |
SCUMM: FT - Issue with subtitles in French version
|
new
|
sylvaintv
|
defect
|
normal
|
Engine: SCUMM
|
#4594 |
SCUMM: Zak McKracken - Zak keeps walk animation without moving
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4601 |
SCUMM: Zak McKracken (FM-Towns) - shopkeeper keeps walking
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4776 |
SCUMM: FREDDI1 - Graphical Glitch in opening cutscene
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4801 |
SCUMM/HE: Spyfox 2 - Broken talk animation
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4815 |
PARALLACTION: Nippon - Explanation verbs stuck
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
#4872 |
BACKENDS: Symbian - Bud Tucker quits after a minute of play
|
new
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
#4876 |
BACKENDS: iOS - Skip gesture does not work in 'click-and-drag' mode
|
new
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
#4879 |
BACKENDS: iOS - iPad rotation lock not handled properly
|
new
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
#4883 |
BACKENDS: Symbian - COMI ingame music sounds like static noise
|
new
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
#4906 |
TOOLS: Voice Cut-Off with LAME compressed .bun files
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4911 |
SCUMM: COMI - crash on 1-st scene (Russian version)
|
new
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
#4926 |
TOOLS: descumm "} else {" blocks
|
new
|
|
defect
|
normal
|
Tools
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#5307 |
SCI: PQ3: channel volumes are wrong when using Adlib
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#5312 |
SCUMM: MI1 - navigator pointing bug (related to actor faces actor)
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
athrxx
|
defect
|
normal
|
Port: Mac OS X
|
#5368 |
SCUMM: MM (NES) - Character stuck after opening lab door
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|