Custom Query (935 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (1 - 100 of 935)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Status Owner Type Priority Component
#11244 CLOUD: Crash when loading a save from the launcher new defect high Cloud
#11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new defect high Engine: Cruise
#11644 DRAGONS: Splash screen font background too visible new defect high Engine: Dragons
#11753 BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable new defect high Port: Android
#11910 BACKENDS: Symbian - The numeric keypad gets stuck. new defect high Port: Symbian
#11985 PETKA: ScummVM doesn't identify the retail 3 CD version of Red Comrades 1 new defect high Engine: Petka
#12032 BACKENDS: SDL: cursor drifting for game controller new defect high --Unset--
#12074 TWINE: rendering of the holomap is broken new defect high Engine: TwinE
#12085 TWINE: depth sorting issue for doors new defect high Engine: TwinE
#12329 BACKENDS: IOS: MP3 playback failing, libmad writing out of bounds new defect high Port: iOS
#12719 BACKENDS: 3DS: ScummVM is crashing on startup in Pajama3 new defect high Port: 3DS
#12761 PRIVATE: Cinematics in Private Eye are too slow new neuromancer defect high Engine: Private
#12775 BASE: The -g / --gfx-mode command-line option still handles the old scaler names new sev- defect high Common
#12820 TWINE: polygon rendering for the holomap trajectory vehicle is broken new defect high Engine: TwinE
#13123 TWINE: Bad clipping of spheres new defect high Engine: TwinE
#2377 SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach new defect normal Engine: SCUMM
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new defect normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new defect normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new defect normal Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new defect normal Engine: SCUMM
#3454 SCUMM: COMI - Part 5: Clickable sky behaves strangely new defect normal Engine: SCUMM
#3467 SCUMM: MM - Feeding Meat Eating Plant doesn't work correctly new defect normal Engine: SCUMM
#3493 SCUMM: Dig - Rat Trap Puzzle Error new defect normal Engine: SCUMM
#3533 SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation new Kirben defect normal Engine: SCUMM
#3712 ALL: --savepath=PATH broken new defect normal GUI
#3757 AGOS: StS1 - Bad sync in Italian CD version new defect normal Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS
#4144 GROOVIE: T7G - Starting Apparition out of sync new spookypeanut defect normal Engine: Groovie
#4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI
#4480 SAGA: ITE - Graphics glitches in rat cave new defect normal Engine: SAGA
#4494 SCUMM: Indy3 (MAC) - Music Does Not Play When Loading Games pending athrxx defect normal Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM
#4535 SCUMM: MI (Amiga) - Voodoo lady palette glitches new defect normal Engine: SCUMM
#4562 SCUMM: Spy Fox: Cheese Chase - can't create new levels new Kirben defect normal Engine: SCUMM
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy defect normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy defect normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy defect normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy defect normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala new defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben defect normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy defect normal Engine: Gob
#4801 SCUMM/HE: Spyfox 2 - Broken talk animation new Kirben defect normal Engine: SCUMM
#4815 PARALLACTION: Nippon - Explanation verbs stuck new peres defect normal Engine: Parallaction
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres defect normal Engine: Parallaction
#4872 BACKENDS: Symbian - Bud Tucker quits after a minute of play new anotherguest defect normal Port: Symbian
#4876 BACKENDS: iOS - Skip gesture does not work in 'click-and-drag' mode new vinterstum defect normal Port: iOS
#4883 BACKENDS: Symbian - COMI ingame music sounds like static noise new anotherguest defect normal Port: Symbian
#4906 TOOLS: Voice Cut-Off with LAME compressed .bun files new defect normal Engine: SCUMM
#4911 SCUMM: COMI - crash on 1-st scene (Russian version) new sev- defect normal Engine: SCUMM
#4926 TOOLS: descumm "} else {" blocks new defect normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS
#5312 SCUMM: MI1 - navigator pointing bug (related to actor faces actor) new defect normal Engine: SCUMM
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect normal Port: Mac OS X
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy defect normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy defect normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy defect normal Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke defect normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new defect normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo
#5724 MOHAWK: LB - Unaccounted for game: arg new fuzzie defect normal Engine: Mohawk
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal Engine: AGI
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect normal Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- defect normal Engine: SAGA
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy defect normal Engine: Gob
#5802 BACKENDS: Symbian - Bad green colors on Nokia N73 Music Edition new anotherguest defect normal Port: Symbian
#5828 SAGA: IHNM - Character selection animations often miss a frame new defect normal Engine: SAGA
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new defect normal Engine: AGOS
#5884 SCUMM: Blue's Clues Art Time Glitches new defect normal Engine: SCUMM
#5897 BACKENDS: Symbian - KQ6 windows won't start new anotherguest defect normal Port: Symbian
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk new DrMcCoy defect normal Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect normal Port: iOS
#6008 BACKENDS: Dreamcast - FT/Dig: Crash when subtitles are enabled new zeldin defect normal Port: Dreamcast
#6011 SCUMM: Loom (EGA) - Minor glitches when restoring new defect normal Engine: SCUMM
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new defect normal Engine: Tinsel
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new defect normal Ports
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect normal Engine: Hugo
#6096 SCUMM/HE: PUTTRACE - Missing an animation during musical new defect normal Engine: SCUMM
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall defect normal Engine: TeenAgent
#6149 SCUMM: Blue's Clues Art Time is not completable new defect normal Engine: SCUMM
#6150 SCUMM: Blue's Clues 123 Time Graphic Glitches new defect normal Engine: SCUMM
#6168 SCUMM: SockWorks multi-color painting new defect normal Engine: SCUMM
#6203 WME: Dirty Split - Dialog coming out of wrong character new lolbot-iichan defect normal Engine: Wintermute
#6214 BACKENDS: Android - improve mouse pointer movement in touchpad mode new fuzzie defect normal Port: Android
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new defect normal Engine: Toltecs
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect normal Engine: AGOS
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie defect normal Engine: Mohawk
#6271 TINSEL: DW1 - Can't take custard book new bluegr defect normal Engine: Tinsel
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv defect normal Engine: Toon
#6304 GUI: Missing some Cyrillic characters in popups (non-ttf) new defect normal GUI
#6310 HOPKINS: Credits roll flickering new defect normal Engine: Hopkins
#6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles new defect normal Engine: Gob
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new defect normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new defect normal Engine: Gob
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie defect normal Engine: Tony
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.