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Ticket Summary Status Owner Type Priority Component
#7027 LAUNCHER: Mass Add picks wrong directory when adding Zork: Grand Inquisitor new defect high Engine: ZVision
#7107 TOLTECS: Wrong "Cancel" behaviour new defect high Engine: Toltecs
#9669 FULLPIPE: Scenes 31/32/34 - Inconsistent character state new defect high Engine: Fullpipe
#9671 FULLPIPE: Assorted graphical glitches new defect high Engine: Fullpipe
#9713 FULLPIPE: Sprites/Animation broken (AmigaOS4) new defect high Engine: Fullpipe
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect high Engine: Fullpipe
#10395 FULLPIPE: Stuck when teleportating to foot new defect high Engine: Fullpipe
#10396 FULLPIPE: Rolling bridge is a wrong state new defect high Engine: Fullpipe
#10934 GUI: REMASTERED THEME: 'Remove Game' dialog missing defined top edge. new defect high GUI
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect high Graphics
#11193 SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource! new defect high Engine: SCUMM
#11244 CLOUD: Crash when loading a save from the launcher new defect high Cloud
#11401 TOLTECS: Polish version crashes new defect high Engine: Toltecs
#11438 SHERLOCK: Scalpel - Dialogue text covers interface after looking at flower girl new defect high Engine: Sherlock
#11470 PRINCE: Immortality Elixir Bug pending sev- defect high Engine: Prince
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new defect high Engine: Cruise
#11530 CRUISE: Missing end credits new defect high Engine: Cruise
#11531 CRUISE: Save at end of game causes crash on loading new defect high Engine: Cruise
#11644 Blazing Dragons: Splash screen font background too visible new defect high Engine: Dragons
#11719 Ultima IV: Galloping in Combat new defect high Engine: Ultima
#11753 BACKENDS: ANDROID (10+ / API 29+) - external storage is no longer browsable new defect high Port: Android
#11780 BACKENDS: Symbian - Virtual keyboard distortion: The letters are superimposed on each other. new defect high Port: Symbian
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new defect high Engine: Grim
#11808 EMI: Freeze in the overworld after leaving Lava Pool puzzle. Cannot load menu or save game afterwards new defect high Engine: Grim
#11891 Sword1: PlayStation version crashes ScummVM new defect high Engine: Sword1
#11910 BACKENDS: Symbian - The numeric keypad gets stuck. new defect high Port: Symbian
#11911 BACKENDS: Symbian - Auto save error. new defect high Port: Symbian
#11928 Former ResidualVM games not running on ScummVM 2.3.0git on Raspberry Pi 4 new defect high Ports
#2377 SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach new defect normal Engine: SCUMM
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new defect normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new defect normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new defect normal Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new defect normal Engine: SCUMM
#3215 SCUMM: Zak McKracken - intro behavior + movement new defect normal Engine: SCUMM
#3326 SCUMM: COMI - Occasional missing speech... new defect normal Engine: SCUMM
#3454 SCUMM: COMI - Part 5: Clickable sky behaves strangely new defect normal Engine: SCUMM
#3467 SCUMM: MM - Feeding Meat Eating Plant doesn't work correctly new defect normal Engine: SCUMM
#3493 SCUMM: Dig - Rat Trap Puzzle Error new defect normal Engine: SCUMM
#3533 SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation new Kirben defect normal Engine: SCUMM
#3594 SCUMM: MM (NES) - Text artifacts new defect normal Engine: SCUMM
#3709 SCUMM: SAM - text off screen in german version new defect normal Engine: SCUMM
#3712 ALL: --savepath=PATH broken new defect normal GUI
#3757 AGOS: StS1 - Bad sync in Italian CD version new defect normal Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS
#4111 SCUMM: MM - Meteor Police never arrives new defect normal Engine: SCUMM
#4144 GROOVIE: T7G - Starting Apparition out of sync new spookypeanut defect normal Engine: Groovie
#4259 SCUMM: Dig - Cursor delays to appear after scene skip new defect normal Engine: SCUMM
#4303 SCUMM: COMI - The menu doesn't work properly new defect normal Engine: SCUMM
#4354 AUDIO: MIDI - MidiParser::hangingNote(): Exceeded polyphony! new defect normal Audio
#4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI
#4391 SCUMM: COMI - No digital iMUSE fades new defect normal Engine: SCUMM
#4410 SCUMM: Dig - Subtitles are sometimes not displayed new defect normal Engine: SCUMM
#4424 SCUMM: COMI - Guybrush walks in place when examing certain objects new defect normal Engine: SCUMM
#4480 SAGA: ITE - Graphics glitches in rat cave new defect normal Engine: SAGA
#4493 SCUMM: Indy3 (MAC) - Credits Overwritten new defect normal Engine: SCUMM
#4494 SCUMM: Indy3 (MAC) - Music Does Not Play When Loading Games new defect normal Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM
#4502 BASE: ScummVM won't quit if error() is called in a timer callback new eriktorbjorn defect normal --Other--
#4535 SCUMM: MI (Amiga) - Voodoo lady palette glitches new defect normal Engine: SCUMM
#4562 SCUMM: Spy Fox: Cheese Chase - can't create new levels new Kirben defect normal Engine: SCUMM
#4575 SCUMM: FT - Issue with subtitles in French version new sylvaintv defect normal Engine: SCUMM
#4594 SCUMM: Zak McKracken - Zak keeps walk animation without moving new defect normal Engine: SCUMM
#4601 SCUMM: Zak McKracken (FM-Towns) - shopkeeper keeps walking new defect normal Engine: SCUMM
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy defect normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy defect normal Engine: Gob
#4635 SCUMM: COMI - Barbary Coast music switch too soon new defect normal Engine: SCUMM
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy defect normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy defect normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala new defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben defect normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy defect normal Engine: Gob
#4776 SCUMM: FREDDI1 - Graphical Glitch in opening cutscene new Kirben defect normal Engine: SCUMM
#4801 SCUMM/HE: Spyfox 2 - Broken talk animation new Kirben defect normal Engine: SCUMM
#4815 PARALLACTION: Nippon - Explanation verbs stuck new peres defect normal Engine: Parallaction
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres defect normal Engine: Parallaction
#4872 BACKENDS: Symbian - Bud Tucker quits after a minute of play new anotherguest defect normal Port: Symbian
#4876 BACKENDS: iOS - Skip gesture does not work in 'click-and-drag' mode new vinterstum defect normal Port: iOS
#4879 BACKENDS: iOS - iPad rotation lock not handled properly new vinterstum defect normal Port: iOS
#4883 BACKENDS: Symbian - COMI ingame music sounds like static noise new anotherguest defect normal Port: Symbian
#4906 TOOLS: Voice Cut-Off with LAME compressed .bun files new defect normal Engine: SCUMM
#4911 SCUMM: COMI - crash on 1-st scene (Russian version) new sev- defect normal Engine: SCUMM
#4926 TOOLS: descumm "} else {" blocks new defect normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS
#5307 SCI: PQ3: channel volumes are wrong when using Adlib new defect normal Engine: SCI
#5312 SCUMM: MI1 - navigator pointing bug (related to actor faces actor) new defect normal Engine: SCUMM
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect normal Port: Mac OS X
#5368 SCUMM: MM (NES) - Character stuck after opening lab door new defect normal Engine: SCUMM
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy defect normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy defect normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy defect normal Engine: Gob
#5490 GOB3: Incorrect Name of Potion Object In Lab new Strangerke defect normal Engine: Gob
#5624 SCUMM: Zak McKracken (FM-Towns) - Opening hostel door (Mars) corrupts cutscene index new Kirben defect normal Engine: SCUMM
#5638 SAGA: IHNM - Animations speed/sequence is off new defect normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo
#5724 MOHAWK: LB - Unaccounted for game: arg new fuzzie defect normal Engine: Mohawk
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal Engine: AGI
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect normal Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- defect normal Engine: SAGA
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