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Ticket Summary Status Owner Type Priority Component
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect blocker Audio
#15392 BACKENDS: FS: Make file writing atomic commit breaks saving changes to files in ScummVM Windows Roaming folder new defect blocker Port: Win64
#3401 GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot new DrMcCoy defect high Engine: Gob
#5724 MD5: MOHAWK: LB - Various missing games (chacksums included) new fuzzie defect high Engine: Mohawk
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new defect high Engine: Wintermute
#11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision
#13128 GRIM: Grim Fandango Remastered - Steam MD5 new feature request high Engine: Grim
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect high Engine: Chewy
#13782 MADE: ScummVM closes unexpectedly after playing first audio new defect high Engine: MADE
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled new defect high Engine: Grim
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new defect high Engine: Tinsel
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge
#14401 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new defect high Engine: Grim
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new defect high Port: PSP
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- defect high Ports
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2
#14660 MD5: Unknown game variant for buried new defect high Engine: Buried
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new defect high Engine: Tetraedge
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect high Engine: Hypno
#14862 SWORD2: Unknown Game Variant pending digitall defect high Engine: Sword2
#14863 PRIVATE: use original cursors from the exe new neuromancer feature request high Engine: Private
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file pending athrxx defect high Engine: AGOS
#14964 NANCY: Nancy Drew Haunted Mansion - Force closing new defect high Engine: Nancy
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer defect high Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer defect high Engine: Freescape
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new defect high Audio
#15190 CINE: Operation Stealth demo hangs on the DS new defect high Engine: Cine
#15193 DRASCULA: Crash with the DS port when playing cutscenes new defect high Engine: Drascula
#15197 HUGO: Icon bar gets stuck with the DS port new defect high Engine: Hugo
#15205 GUI: Missing scroll bars for the Mass Add dialog new defect high GUI
#15287 SWORD2: USA 2CD Full game detected as demo new defect high Engine: Sword2
#15319 AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others) new feature request high Engine: AGS
#15341 GOB2: footsteps sound issues new Antonin-Carette-RedArtGames defect high Engine: Gob
#15394 PSP: ULTIMA8: Crash after Pentagram logo new defect high Port: PSP
#15412 SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM new defect high Engine: SCUMM
#15436 DREAMWEB: Assert failure in showAllEx new defect high Engine: Dreamweb
#2538 SCUMM: MM (NES) - Sound glitches new defect normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new defect normal Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new feature request normal Engine: SCUMM
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect normal Engine: AGOS
#4388 AGI: Incorrect CGA palette new sev- defect normal Engine: AGI
#4480 SAGA: ITE - Graphics glitches in rat cave new defect normal Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM
#4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels new Kirben defect normal Engine: SCUMM
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy defect normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy defect normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy defect normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy defect normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala new defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy defect normal Engine: Gob
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres defect normal Engine: Parallaction
#4926 TOOLS: descumm "} else {" blocks new defect normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect normal Engine: AGOS
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx defect normal Port: Mac OS X
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy defect normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new defect normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy defect normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy defect normal Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke defect normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new defect normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect normal Engine: AGI
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect normal Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- defect normal Engine: SAGA
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy defect normal Engine: Gob
#5828 SAGA: IHNM - Character selection animations often miss a frame new defect normal Engine: SAGA
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect normal Engine: AGOS
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk new DrMcCoy defect normal Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum defect normal Port: iOS
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new defect normal Engine: Tinsel
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new defect normal Ports
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect normal Engine: AGOS
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect normal Engine: Hugo
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect normal Engine: AGOS
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall defect normal Engine: TeenAgent
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new defect normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new defect normal Engine: SCUMM
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new defect normal Engine: Toltecs
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect normal Engine: AGOS
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie defect normal Engine: Mohawk
#6271 TINSEL: DW1 - Can't take custard book new bluegr defect normal Engine: Tinsel
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv defect normal Engine: Toon
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new defect normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new defect normal Engine: Gob
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie defect normal Engine: Tony
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect normal Engine: AGOS
#6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French new fuzzie defect normal Engine: Mohawk
#6392 TSAGE: BF - Animation jitter after entering police station new defect normal Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new defect normal Engine: Tinsel
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek defect normal Engine: Draci
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect normal Engine: AGOS
#6431 MADE: RTZ demo freezes new defect normal Engine: MADE
#6442 MADE: RTZ - Video A/V sync broken new defect normal Engine: MADE
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