Opened 17 years ago

Closed 17 years ago

#3453 closed defect (fixed)

COMI: Guybrush sprite too big at volcano if walk skipped

Reported by: spookypeanut Owned by: cyxx
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 3

Description

How to recreate: From the pre-bug save attached, walk down the slope, then after the screen change, immediately click the big red arrow in the bottom left to walk off that screen. Press escape straight away to skip the walk animation.

What happens: The Guybrush sprite seems to walk back up the volcano (which does not happen if escape is not pressed), but as he walks away the size of sprite does not change (and he seems oblivious to all obstacles in his way). When he gets back near the top he shrinks to his correct size and takes his mask off.

Note: The bug was first noticed on WinCE, but seems to appear on Linux as well.

Ticket imported from: #1834814. Ticket imported from: bugs/3453.

Attachments (2)

comi.s30 (79.3 KB ) - added by spookypeanut 17 years ago.
pre-bug save game
comi.s23 (79.6 KB ) - added by spookypeanut 17 years ago.
mid-bug save game

Download all attachments as: .zip

Change History (6)

by spookypeanut, 17 years ago

Attachment: comi.s30 added

pre-bug save game

by spookypeanut, 17 years ago

Attachment: comi.s23 added

mid-bug save game

comment:1 by spookypeanut, 17 years ago

File Added: comi.s23

comment:2 by spookypeanut, 17 years ago

Unfortunately I don't have a way of playing this through on the original interpreter, so I don't know what happens there.

comment:3 by cyxx, 17 years ago

Owner: set to cyxx
Resolution: fixed
Status: newclosed

comment:4 by cyxx, 17 years ago

Should be fixed with latest SVN. For reference, script roomobj-56-915 handles the cutscene override.

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