Opened 5 years ago

Closed 5 years ago

Last modified 5 years ago

#10870 closed defect (fixed)

QFG4: Pathfinding in forest 1S from Erana's Garden, south entry

Reported by: tomasz89 Owned by: bluegr
Priority: normal Component: Engine: SCI
Version: Keywords: SCI32 has-pull-request
Cc: Game: Quest for Glory 4

Description

The room south of Erana's garden has an odd pathing route when entering from south; the Hero walks NW then SE rather than simply entering the room.

Attachments (2)

Polygons - Room 580.png (35.5 KB ) - added by Vhati 5 years ago.
Polygon - Room 572 (not bugged, for comparison).png (41.9 KB ) - added by Vhati 5 years ago.

Download all attachments as: .zip

Change History (9)

comment:1 by Vhati, 5 years ago

I can reproduce this in both the CD and floppy editions under ScummVM.
It does not occur in the original interpreters.


QFG4 CD (English)

File - 5kb MD5 - Full MD5
RESOURCE.000 - 263dce4aa34c49d3ad29bec889007b1c - 1364ba69e3c0abb68cc0170650a56692
RESOURCE.AUD - c39521bffb1d8b19a57394866184a0ca - 71098b9e97e20c8941c0e4812d5f906f
RESOURCE.MAP - aba367f2102e81782d961b14fbe3d630 - 801a04cc6aa5d437681a2dd0b6545248
RESOURCE.SFX - 3cf95e09dab8b11d675e0537e18b499a - 7c858d7253f86dab4cc6066013c5ecec

QFG4 Floppy 1.1a + note patch (English)

File - 5kb MD5 - Full MD5
RESOURCE.000 - f64fd6aa3977939a86ff30783dd677e1 - ff42260a665995a85aeb277ad80aac8a
RESOURCE.MAP - d10a4cc177d2091d744e2ad8c049b0ae - 3695b1b0a1d15f3d324ea9f0cc325245
RESOURCE.SFX - 3cf95e09dab8b11d675e0537e18b499a - 7c858d7253f86dab4cc6066013c5ecec

by Vhati, 5 years ago

Attachment: Polygons - Room 580.png added

comment:2 by Vhati, 5 years ago

Same problem as #10858.

Room 580, entering from south (581). Or exiting to the south.

The SE poly extends across the center of the screen.

comment:3 by Vhati, 5 years ago

Keywords: SCI32 has-pull-request added
Summary: QFG4: Pathfinding in forest 1S from Erana's Garden, when entering from southQFG4: Pathfinding in forest 1S from Erana's Garden, south entry

Pull Request: SCI32: Fix QFG4 forest 580 pathfinding

comment:4 by Vhati, 5 years ago

Interestingly, room 572 also extends across the center yet does NOT have a problem.
Its point on the screen edge forms a right angle, which hero can follow.

So far, rooms that need penalty workarounds (563 and 580) both have an acute corner.

Last edited 5 years ago by Vhati (previous) (diff)

comment:5 by bluegr, 5 years ago

Owner: set to bluegr
Resolution: fixed
Status: newclosed

comment:6 by Filippos Karapetis <bluegr@…>, 5 years ago

In f55fc02e:

SCI32: Fix QFG4 forest 580 pathfinding

Adds a penalty workaround for room 580 entry from the south, bug #10870

comment:7 by tomasz89, 5 years ago

Confirmed OK.

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